 |
Headpool |
1 |
1 |
Series 5 |
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power. |
 |
Araña |
1 |
2 |
Series 5 |
Activate: After you play your next card, give it +1 Power and move it to the right. |
 |
Jim Hammond Human Torch |
1 |
2 |
Series 5 |
Start of Turn: +1 Power for each bonus Energy you have. |
 |
Moira X |
1 |
2 |
Series 5 |
When Destroyed: Get a copy of your opening hand. |
 |
Nico Minoru |
1 |
2 |
Series 5 |
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.) |
 |
Scorn |
1 |
2 |
Series 5 |
When Discarded: Put this back and give +2 Power to itself and one of your cards in play. |
 |
Spider-Man Brand New Day |
1 |
2 |
Series 5 |
Moveable twice. After this moves to a location, give one of your other cards there +1 Pow… |
 |
Sub-Mariner |
1 |
2 |
Series 5 |
When this is Empowered, add a random 1-Cost character to your hand with that same increas… |
 |
Bruce Banner |
2 |
1 |
Series 5 |
End of Turn: If you have unspent Energy, 33% chance to HULK OUT! |
 |
Chamber |
2 |
1 |
Series 5 |
Activate: +2 Power for each 5-Cost or more card you have here and in hand. |
 |
Goliath |
2 |
1 |
Series 5 |
Ongoing: +1 Power for each other Ongoing card you have in play. |
 |
Kid Omega |
2 |
1 |
Series 5 |
Activate: Destroy the next card you play this turn to gain its Power. |
 |
Madame Web |
2 |
1 |
Series 5 |
Ongoing: Each turn, one of your other cards here is Moveable. (your choice) |
 |
Moondragon |
2 |
1 |
Series 5 |
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy. |
 |
Red Wolf Fractured Frontier |
2 |
1 |
Series 5 |
On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power. |
 |
Scream |
2 |
1 |
Series 5 |
When an enemy card moves, steal 2 Power from it. (once per turn) |
 |
Surge |
2 |
1 |
Series 5 |
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat… |
 |
Boomerang |
2 |
2 |
Series 5 |
When this returns to your hand, randomly steal 4 Power from characters in your opponent's… |
 |
Ezekiel Sims |
2 |
2 |
Series 5 |
After you play a card with higher Power here, give this +2 Power and move this to another… |
 |
Jeff the Baby Dolphin!? |
2 |
2 |
Series 5 |
Your cards reveal here with +1 Power. Moveable once. |
 |
Juggernaut Horseman of War |
2 |
2 |
Series 5 |
Objective: Have 6 different Powers among your other cards in play +6 Power. (/6) |
 |
Lockheed |
2 |
2 |
Series 5 |
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Po… |
 |
Merlin |
2 |
2 |
Series 5 |
Start of Turn: Add an Incantation to your hand. |
 |
Polaris Horseman of Pestilence |
2 |
2 |
Series 5 |
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (/5) |
 |
Punisher War Machine |
2 |
2 |
Series 5 |
When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy. |
 |
Sam Wilson Captain America |
2 |
2 |
Series 5 |
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable. |
 |
Sparky |
2 |
2 |
Series 5 |
Activate: Give your card that last moved +2 Power and move it back to its previous locati… |
 |
Strange Supreme |
2 |
2 |
Series 5 |
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this. |
 |
Tarantula |
2 |
2 |
Series 5 |
End of Turn: If you have the highest Power among cards in play, give this and 2 character… |
 |
Thaddeus Ross |
2 |
2 |
Series 5 |
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power. |
 |
Toxin |
2 |
2 |
Series 5 |
On Reveal: Return your other cards here to your hand. +2 Power for each returned. |
 |
Victoria Hand |
2 |
2 |
Series 5 |
Ongoing: Your cards that were created in your hand have +2 Power. |
 |
White Widow |
2 |
2 |
Series 5 |
On Reveal: Add a Widow's Kiss to your opponent's side of this location. |
 |
Zombie Mister Fantastic |
2 |
2 |
Series 5 |
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power. |
 |
Nightmare |
3 |
1 |
Series 5 |
On Reveal: Replace the text of each card in your hand with text from a random card of the… |
 |
Storm Horseman of Famine |
3 |
1 |
Series 5 |
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in you… |