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Marvel Snap Cards

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188 cards

Art Card Cost Power Series Text
Silver Sable 1 0 Series 5 On Reveal: Steal 2 Power from the top character of your opponent's deck.
Headpool 1 1 Series 5 When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Araña 1 2 Series 5 Activate: After you play your next card, give it +1 Power and move it to the right.
Jim Hammond Human Torch 1 2 Series 5 Start of Turn: +1 Power for each bonus Energy you have.
Moira X 1 2 Series 5 When Destroyed: Get a copy of your opening hand.
Nico Minoru 1 2 Series 5 On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Scorn 1 2 Series 5 When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Spider-Man Brand New Day 1 2 Series 5 Moveable twice. After this moves to a location, give one of your other cards there +1 Pow…
Sub-Mariner 1 2 Series 5 When this is Empowered, add a random 1-Cost character to your hand with that same increas…
Clea 1 3 Series 5 When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
Hydra Bob 1 4 Series 5 End of Turn: This moves if a player Snapped.
Techno-Organic Virus 2 0 Series 5 On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
Thena 2 0 Series 5 End of Turn: +3 Power if you played (exactly) 2 cards.
Bruce Banner 2 1 Series 5 End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Chamber 2 1 Series 5 Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Goliath 2 1 Series 5 Ongoing: +1 Power for each other Ongoing card you have in play.
Kid Omega 2 1 Series 5 Activate: Destroy the next card you play this turn to gain its Power.
Madame Web 2 1 Series 5 Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
Moondragon 2 1 Series 5 End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Red Wolf Fractured Frontier 2 1 Series 5 On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
Scream 2 1 Series 5 When an enemy card moves, steal 2 Power from it. (once per turn)
Surge 2 1 Series 5 On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat…
Boomerang 2 2 Series 5 When this returns to your hand, randomly steal 4 Power from characters in your opponent's…
Ezekiel Sims 2 2 Series 5 After you play a card with higher Power here, give this +2 Power and move this to another…
Jeff the Baby Dolphin!? 2 2 Series 5 Your cards reveal here with +1 Power. Moveable once.
Juggernaut Horseman of War 2 2 Series 5 Objective: Have 6 different Powers among your other cards in play +6 Power. (/6)
Lockheed 2 2 Series 5 End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Po…
Merlin 2 2 Series 5 Start of Turn: Add an Incantation to your hand.
Polaris Horseman of Pestilence 2 2 Series 5 Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (/5)
Punisher War Machine 2 2 Series 5 When drawn, mark one of your empty locations. Objective: Win that location +1 Max Energy.
Sam Wilson Captain America 2 2 Series 5 On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
Sparky 2 2 Series 5 Activate: Give your card that last moved +2 Power and move it back to its previous locati…
Strange Supreme 2 2 Series 5 Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Tarantula 2 2 Series 5 End of Turn: If you have the highest Power among cards in play, give this and 2 character…
Thaddeus Ross 2 2 Series 5 End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Toxin 2 2 Series 5 On Reveal: Return your other cards here to your hand. +2 Power for each returned.