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Marvel Snap

Welcome to the Marvel Snap realm!

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Marvel Snap Locations

Search returned 222 locations.

Location Text
Altar of Death
After you play a card here, destroy it to get +2 Energy next turn.
After you play a card here, destroy it to get +2 Energy next turn.
Asgard
After turn 4, whoever is winning here draws 2 cards.
After turn 4, whoever is winning here draws 2 cards.
Asgard Besieged
After turn 3, add The Destroyer to the winning side.
After turn 3, add The Destroyer to the winning side.
Asteroid M
After you play a 3 or 4-Cost card, move it here.
After you play a 3 or 4-Cost card, move it here.
Astral Plane
After this turn, add a -Power copy of a card from hand here.
After this turn, add a -Power copy of a card from hand here.
Atlantis
If you only have one card here, it has +5 Power.
If you only have one card here, it has +5 Power.
Attilan
After turn 3, shuffle your hand into your deck. Draw 3 cards.
After turn 3, shuffle your hand into your deck. Draw 3 cards.
Aunt Mayhem
Your next play here gains +2 Power for each of your Snaps.
Your next play here gains +2 Power for each of your Snaps.
Aunt May's
The next card you play here gains +3 Power and moves.
The next card you play here gains +3 Power and moves.
Avengers Compound
On turn 5, all cards must be played here.
On turn 5, all cards must be played here.
Bar Sinister
After you play a card here, fill this location with copies of it.
After you play a card here, fill this location with copies of it.
Bar With No Name
Whoever has the least Power here wins.
Whoever has the least Power here wins.
Baxter Building
Whoever is winning this location gets +4 Power at the others.
Whoever is winning this location gets +4 Power at the others.
Black Vortex
The next card you play here becomes a random 6-Cost card.
The next card you play here becomes a random 6-Cost card.
Boardwalk
End of Turn: Give the lowest-Power card(s) here +1 Power.
End of Turn: Give the lowest-Power card(s) here +1 Power.
Brooklyn Bridge
You can't play cards here 2 turns in a row.
You can't play cards here 2 turns in a row.
Camelot
After turn 5, set all cards here to 5 Power.
After turn 5, set all cards here to 5 Power.
Camp Lehigh
Add a random 3-Cost card to each player's hand.
Add a random 3-Cost card to each player's hand.
Cancun
Power here doesn't count toward winning the game.
Power here doesn't count toward winning the game.
Cassandra's Nova Roma
Draw a card. It steals 1 Power from cards in the enemy deck.
Draw a card. It steals 1 Power from cards in the enemy deck.
Castle Blackstone
The player winning here gets +1 Energy each turn.
The player winning here gets +1 Energy each turn.
Castle Zemo
The next card you play here switches sides.
The next card you play here switches sides.
Cave of The Dragon
After turn 4, add a random 5-Cost+ card to each side.
After turn 4, add a random 5-Cost+ card to each side.
Celestial Burial Ground
Discard a card. Replace it with one of the same Cost.
Discard a card. Replace it with one of the same Cost.
Celestial Circuit
After turn 4, give your hand -1 Cost if 12+ Power here.
After turn 4, give your hand -1 Cost if 12+ Power here.