Marvel Snap
Welcome to the Marvel Snap realm!
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Marvel Snap Locations
Search returned 222 locations.
| Location | Text |
|---|---|
| Altar of Death
After you play a card here, destroy it to get +2 Energy next turn. |
After you play a card here, destroy it to get +2 Energy next turn. |
| Asgard
After turn 4, whoever is winning here draws 2 cards. |
After turn 4, whoever is winning here draws 2 cards. |
| Asgard Besieged
After turn 3, add The Destroyer to the winning side. |
After turn 3, add The Destroyer to the winning side. |
| Asteroid M
After you play a 3 or 4-Cost card, move it here. |
After you play a 3 or 4-Cost card, move it here. |
| Astral Plane
After this turn, add a -Power copy of a card from hand here. |
After this turn, add a -Power copy of a card from hand here. |
| Atlantis
If you only have one card here, it has +5 Power. |
If you only have one card here, it has +5 Power. |
| Attilan
After turn 3, shuffle your hand into your deck. Draw 3 cards. |
After turn 3, shuffle your hand into your deck. Draw 3 cards. |
| Aunt Mayhem
Your next play here gains +2 Power for each of your Snaps. |
Your next play here gains +2 Power for each of your Snaps. |
| Aunt May's
The next card you play here gains +3 Power and moves. |
The next card you play here gains +3 Power and moves. |
| Avengers Compound
On turn 5, all cards must be played here. |
On turn 5, all cards must be played here. |
| Bar Sinister
After you play a card here, fill this location with copies of it. |
After you play a card here, fill this location with copies of it. |
| Bar With No Name
Whoever has the least Power here wins. |
Whoever has the least Power here wins. |
| Baxter Building
Whoever is winning this location gets +4 Power at the others. |
Whoever is winning this location gets +4 Power at the others. |
| Black Vortex
The next card you play here becomes a random 6-Cost card. |
The next card you play here becomes a random 6-Cost card. |
| Boardwalk
End of Turn: Give the lowest-Power card(s) here +1 Power. |
End of Turn: Give the lowest-Power card(s) here +1 Power. |
| Brooklyn Bridge
You can't play cards here 2 turns in a row. |
You can't play cards here 2 turns in a row. |
| Camelot
After turn 5, set all cards here to 5 Power. |
After turn 5, set all cards here to 5 Power. |
| Camp Lehigh
Add a random 3-Cost card to each player's hand. |
Add a random 3-Cost card to each player's hand. |
| Cancun
Power here doesn't count toward winning the game. |
Power here doesn't count toward winning the game. |
| Cassandra's Nova Roma
Draw a card. It steals 1 Power from cards in the enemy deck. |
Draw a card. It steals 1 Power from cards in the enemy deck. |
| Castle Blackstone
The player winning here gets +1 Energy each turn. |
The player winning here gets +1 Energy each turn. |
| Castle Zemo
The next card you play here switches sides. |
The next card you play here switches sides. |
| Cave of The Dragon
After turn 4, add a random 5-Cost+ card to each side. |
After turn 4, add a random 5-Cost+ card to each side. |
| Celestial Burial Ground
Discard a card. Replace it with one of the same Cost. |
Discard a card. Replace it with one of the same Cost. |
| Celestial Circuit
After turn 4, give your hand -1 Cost if 12+ Power here. |
After turn 4, give your hand -1 Cost if 12+ Power here. |