Path of Exile 2
Path of Exile 2
1
Characters Joined
Loreweave
Body Armours
Requires Level 43
Adds (1-4) to (8-12) Physical Damage to Attacks
+(200-300) to Accuracy Rating
+(20-30) to maximum Mana
(6-15)% increased Rarity of Items found
+(2-5)% to Quality of all Skills
(7-10)% increased Cast Speed
Your Maximum Resistances are (75-80)%
(50-70)% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply(56-85)% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not applyWind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked GroundWind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled GroundWind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited GroundIgnite you inflict deals Chaos Damage instead of Fire DamageWithered you inflict also increases Fire Damage takenWithered does not expire on Enemies Ignited by you25% chance to Intimidate Enemies for 4 seconds on HitIntimidate Enemies for 4 seconds on Hit+(10-20)% of Armour also applies to Chaos Damage+(0-30)% of Armour also applies to Chaos DamageYou take Fire Damage instead of Physical Damage from BleedingBleeding you inflict deals Fire Damage instead of Physical DamageFire Damage also Contributes to Bleeding MagnitudeLightning Damage of Enemies Hitting you is UnluckyAttacks have added Physical damage equal to 3% of maximum LifeAttacks have added Physical damage equal to (0-5)% of maximum Life100% of Lightning Damage Converted to Cold DamageIgnites you inflict spread to other Enemies that stay within 1.5 metres for 1 secondYou gain Onslaught for 4 seconds on KillYou can apply an additional CurseYou cannot be Chilled or FrozenAllies in your Presence Gain (8-15)% of Damage as Extra Chaos DamageAllies in your Presence Gain (1-25)% of Damage as Extra Chaos DamageYou have Consecrated Ground around you while stationaryUsing a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 secondsUsing a Mana Flask grants Guard equal to (1-200)% of Flask's recovery amount for 4 seconds(200-300) Physical Damage taken on Minion Death(1-1000) Physical Damage taken on Minion DeathMinions Revive (10-15)% fasterMinions Revive (-25-25)% fasterAll Damage from Hits against Poisoned targets Contributes to Chill MagnitudeAll Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on youInflict Abyssal Wasting on HitProjectiles have (10-16)% chance to Chain an additional time from terrainProjectiles have (0-30)% chance to Chain an additional time from terrainYou and Allies in your Presence have (10-14)% increased Cooldown Recovery RateYou and Allies in your Presence have (0-25)% increased Cooldown Recovery RateYou and Allies in your Presence have +(17-23)% to Chaos ResistanceYou and Allies in your Presence have +(1-37)% to Chaos ResistanceYou and Allies in your Presence have (11-16)% increased Cast SpeedYou and Allies in your Presence have (0-25)% increased Cast SpeedYou and Allies in your Presence have (7-12)% increased Attack SpeedYou and Allies in your Presence have (0-20)% increased Attack SpeedYou and Allies in your Presence have (20-28)% increased Accuracy RatingYou and Allies in your Presence have (0-50)% increased Accuracy RatingGain Arcane Surge when a Minion DiesRecover (3-5)% of your maximum Life when an Enemy dies in your PresenceRecover (0-10)% of your maximum Life when an Enemy dies in your PresenceRecover (3-5)% of your maximum Mana when an Enemy dies in your PresenceRecover (0-10)% of your maximum Mana when an Enemy dies in your Presence(6-10)% increased Spirit Reservation Efficiency of Skills(0-20)% increased Spirit Reservation Efficiency of SkillsGain Onslaught for 4 seconds when a Minion Dies+(20-25) to Spirit while you have at least 200 Strength+(0-40) to Spirit while you have at least 200 Strength+(20-25) to Spirit while you have at least 200 Intelligence+(0-40) to Spirit while you have at least 200 Intelligence+(20-25) to Spirit while you have at least 200 Dexterity+(0-40) to Spirit while you have at least 200 DexterityLightning Skills Chain +1 timesGain (10-15)% of Damage as Extra Chaos DamageGain (0-25)% of Damage as Extra Chaos Damage100% of Elemental Damage Converted to Chaos Damage(10-15)% increased Quantity of Gold Dropped by Slain Enemies(-30-30)% increased Quantity of Gold Dropped by Slain EnemiesEnemies Chilled by your Hits can be Shattered as though Frozen(15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks(0-50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks(15-30)% chance for Spell Damage with Critical Hits to be Lucky(0-60)% chance for Spell Damage with Critical Hits to be Lucky+(5-10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier+(-15-15)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance ModifierYou can only Socket 1 Emerald Jewel in this item+(5-10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier+(-15-15)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier+(5-10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier+(-15-15)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance ModifierYou can only Socket 1 Ruby Jewel in this itemYou can only Socket 1 Sapphire Jewel in this itemProjectiles from Spells ForkProjectiles from Spells Chain +1 timesProjectiles from Spells cannot PierceWind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited, Shocked, and Chilled Ground
Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces50% reduced Duration of Curses on you(-100-100)% increased Duration of Curses on youCurses you inflict spread to enemies within 3 metres when Cursed enemy diesGain 1 Dark Whisper every second there is a Cursed Enemy in your PresenceCurses you inflict can affect Hexproof EnemiesAll Damage from Hits against Bleeding targets Contributes to Chill MagnitudeAll Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on youEnemies have an Accuracy Penalty against you based on Distance100% of Cold Damage Converted to Lightning Damage
Details
Required Level: 43
Introduced: 0.5.0
Builds using this item are coming soon.
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