Sidequest realm home
Sidequest

The Out of Games game! Sidequest is an on-site RPG which the community plays together. Level up, defeat foes, and build the village.

26 characters joined

Sigil
News

Sidequest Update - November 13, 2026

Alchemy

  • An issue prevented the automatic start to this profession upon unlocking the base level building. That has been resolved.

Enchanting

  • All weapon enchants now have ranks.

  • Fixed the icons all appearing as cubes of sugar for materials. Oops.

  • NPC now correctly appears in the Starloft.

Hearthside Infirmary

  • Known Issue: Not appearing automatically.

Farming

  • A community farm is now available and can be accessed via the Hub or the direct Garden page.

  • The Garden has four total plots which unlock over time. The next plots unlock on:

    • November 20

    • November 27

    • December 4

  • Everyone can vote on which crop is planted next; The crops that can be voted for are chosen randomly.

  • Crops take at a minimum 6 hours to grow. There are obstacles that over time may appear during grow cycles that must be taken care of.

  • When a crop is finished growing, anyone who voted during that Garden cycle (for any choice) gets the crop automatically added to their inventory. People who didn't vote can come and grab their share.

  • Players have their own personal farm as well.

    • You can obtain seeds to plant in your farm.

    • Personal crops do not need to be tended to.

    • Everyone has been given some starter seeds.

    • Other seeds can be found from fighting monsters and sometimes in Mei's Kitchen.

  • In total there are 25 types of crops to grow with 17 being common.

  • Earn farming experience by harvesting, doing garden chores, and picking garden food.

Combat

  • Eating during battle now correctly applies buffs to your character.

  • You can now fight creatures automatically. Press Auto-battle and the whole fight plays out in one go, then you see how it went.

    • Auto-battle costs 3 Energy on top of the fight's normal Energy.

    • It uses your ability bar in order, skipping anything that isn't ready, just like Automate in boss fights. It never drinks potions, eats, or runs away.

    • Rewards are exactly the same as winning the fight yourself.

  • Boss messages on Discord no longer appear in the general channel but instead show up in #sidequest-bosses

  • Boss countdowns now appear on pages other than the boss page itself.

  • Debuffs on bosses now appear before you go into battle.

Shops

  • NPC Shops now offer goods for Gold, not Ectoplasm.

  • Fixed an issue with listing stacks of items on the Marketplace.

Items

  • Rings from Oozefest now scale with your level up to level 50.

    • Stats on scaled gear increase as you level up.

  • Scaled gear is going to be reserved for special items so don't expect too many of them!

  • Off-Hand slots no longer look like they can be used when a 2H is equipped.

Gathering

  • Fixed an issue where items were not correctly dropping in zones.

    • This is a bit of a complicated issue and I appreciate @aepoth for leading me in the right direction on this one.

    • Zones were not dropping the correct list of materials and in some cases had completely wrong drop rates. As an example, N'Zoth Angler was caught way too frequently as was Astral Lotus and Ghostlily.

    • Anyone who received really rare items will keep them.

    • Apologies for all the Salt Crystals that were dropping in specific zones.

NPCs

  • No longer post in our Shoutbox.

  • No longer post in their own realm threads when they have new gifts.

  • It amuses me that no one has found a fun secret with the NPCs. It still exists.

Characters

  • Resetting your talents now costs a flat 5 Gold, every time, for every character. The price no longer goes up when you reset again, and it no longer depends on your class level.

    • The first reset is still free

    • The Proving Grounds no longer halves the price.

// join_the_conversation

Sign in to share your thoughts, vote on comments, and connect with the community.

Comments

  • Staff Pro
    (edited)

    Good changes. Farmville update here we go! :)

    I see our own farming is on 24h cooldown. Please consider putting it on 23h cooldown instead.

    This is what Whiteout Survival does with lot of daily cooldowns to allow you to readjust the time slowly over time when you redeem stuff if you miss it etc rather than having to skip a day to move the clock where you want it.