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Showing results for “a” - 1708 results
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A Chaotic Night in Vegas Magic CardsAt the beginning of your upkeep, choose a mode at random among the previous playtest cards Night Out in Vegas, Another Night in Vegas, or Yet Another Night in Vegas. (Whichever of the 12 effects happens here, stays here... unless you hit a mode that makes you sacrifice the enchantment.)
4 Mana Value Enchantment rare Unknown Event -
A Container of Booster Packs Magic Cards{1}, {T}, Exile this artifact: You may reveal a container holding at least three different sealed booster packs. If you do, select one of those packs at random, open it, and put a card from it into your hand. (You're responsible for providing the booster packs and the container. Other cards from the opened pack remain out of the game.)
2 Mana Value Artifact common Unknown Event -
I'm a Doctor, Not a . . . Magic CardsPut a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
1 Mana Value Instant common Star Trek -
A Good Day to Die Magic CardsTarget creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
1 Mana Value Instant common Star Trek -
Heroes in a Half Shell Magic CardsVigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5 Mana Value 5 Power 5 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal -
Heroes in a Half Shell Magic CardsVigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5 Mana Value 5 Power 5 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal -
Bosco, Just a Bear Magic CardsWhen Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Bear uncommon Avatar: The Last Airbender Eternal -
Sakashima of a Thousand Faces Magic CardsYou may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rogue mythic Avatar: The Last Airbender Eternal -
Kirol, History Buff // Pack a Punch Magic CardsWhenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 Mana Value 2 Power 3 Toughness Legendary Creature — Vampire Cleric uncommon Secrets of Strixhaven -
Adventurous Eater // Have a Bite Magic CardsThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 Mana Value 3 Power 2 Toughness Creature — Human Warlock common Secrets of Strixhaven -
A Killer Among Us Magic CardsWhen this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
5 Mana Value Enchantment uncommon The List -
Sakashima of a Thousand Faces Magic CardsYou may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rogue mythic The List -
Cut a Deal Magic CardsEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
3 Mana Value Sorcery uncommon The List -
Construct a Cosmic Cube Magic CardsWhenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
3 Mana Value Enchantment — Plan rare Marvel Super Heroes -
Hire a Crew Magic CardsCreate a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
3 Mana Value Instant common Marvel Super Heroes -
Construct a Cosmic Cube Magic CardsWhenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
3 Mana Value Enchantment — Plan rare Marvel Super Heroes -
Cut a Deal Magic CardsEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
3 Mana Value Sorcery uncommon Marvel Super Heroes Commander -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic The Hobbit Eternal -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic The Hobbit Eternal -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic The Hobbit Eternal