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  1. A Mind of its Own Mythgard Cards
    6 Mana 6 Attack 7 Health Creature Uncommon Rings of Immortality
  2. +1/+1 counters give −1/−1 and −1/−1 counters give +1/+1. (They're still +1/+1 and −1/−1 counters. The effects are just backwards.)

    2 Mana Value Enchantment rare Unknown Event
  3. Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

    3 Mana Value Instant uncommon The List
  4. Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.

    3 Mana Value Instant — Lesson common Avatar: The Last Airbender
  5. A Realm Reborn Magic Cards

    Other permanents you control have "{T}: Add one mana of any color."

    6 Mana Value Enchantment rare Final Fantasy Promos
  6. Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Wolf uncommon Final Fantasy
  7. Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Wolf uncommon Final Fantasy
  8. Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Wolf uncommon Final Fantasy
  9. A Realm Reborn Magic Cards

    Other permanents you control have "{T}: Add one mana of any color."

    6 Mana Value Enchantment rare Final Fantasy
  10. A Realm Reborn Magic Cards

    Other permanents you control have "{T}: Add one mana of any color."

    6 Mana Value Enchantment rare Final Fantasy
  11. Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

    0 Mana Value Land — Town rare Mystery Booster 2
  12. Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    2 Mana Value Instant common Duskmourn: House of Horror
  13. When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  14. Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.

    4 Mana Value Sorcery uncommon Duskmourn: House of Horror
  15. Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

    0 Mana Value Land — Town rare Mystery Booster 2
  16. Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

    0 Mana Value Land — Town common Mystery Booster 2
  17. Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Kor Rogue uncommon Modern Horizons 3
  18. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine Promos
  19. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine Promos
  20. Haste

    5 Mana Value 4 Power 4 Toughness Creature — Ogre common Wilds of Eldraine