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Branching Evolution Magic CardsIf one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
3 Mana Value Enchantment rare Fallout -
Power Fist Magic CardsEquipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
2 Mana Value Artifact — Equipment rare Fallout -
Mind Stone Magic Cards{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
2 Mana Value Artifact uncommon Fallout -
Rampant Growth Magic CardsSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 Mana Value Sorcery common Fallout -
Loyal Apprentice Magic CardsHaste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 Mana Value 2 Power 1 Toughness Creature — Human Artificer uncommon Fallout -
Power Fist Magic CardsEquipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
2 Mana Value Artifact — Equipment rare Fallout -
Flooded Strand Magic Cards{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
0 Mana Value Land rare Modern Horizons 3 -
Bloodstained Mire Magic Cards{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
0 Mana Value Land rare Modern Horizons 3 -
Flooded Strand Magic Cards{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
0 Mana Value Land rare Modern Horizons 3 -
Bloodstained Mire Magic Cards{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
0 Mana Value Land rare Modern Horizons 3 -
The Nipton Lottery Magic CardsChoose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
4 Mana Value Sorcery rare Fallout -
General's Enforcer Magic CardsLegendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 Mana Value 2 Power 3 Toughness Creature — Human Soldier uncommon Fallout -
Morbid Opportunist Magic CardsWhenever one or more other creatures die, draw a card. This ability triggers only once each turn.
3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Fallout -
The Nipton Lottery Magic CardsChoose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
4 Mana Value Sorcery rare Fallout -
Morbid Opportunist Magic CardsWhenever one or more other creatures die, draw a card. This ability triggers only once each turn.
3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Fallout -
The Nipton Lottery Magic CardsChoose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
4 Mana Value Sorcery rare Fallout -
Vexing Radgull Magic CardsFlying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 Mana Value 1 Power 2 Toughness Creature — Bird Mutant uncommon Fallout -
Sunpetal Grove Magic CardsThis land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
0 Mana Value Land rare Fallout -
Sheltered Thicket Magic Cards({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Mountain Forest rare Fallout -
Exotic Orchard Magic Cards{T}: Add one mana of any color that a land an opponent controls could produce.
0 Mana Value Land rare Fallout