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  1. Jetmir's Garden Magic Cards

    ({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Forest Plains rare The List
  2. Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

    5 Mana Value 2 Power 4 Toughness Legendary Creature — Elephant Cleric uncommon The List
  3. Enlisted Wurm Magic Cards

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    6 Mana Value 5 Power 5 Toughness Creature — Wurm uncommon The List
  4. When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Dog common The List
  5. Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

    3 Mana Value Enchantment rare The List
  6. Loyal Warhound Magic Cards

    Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value 3 Power 1 Toughness Creature — Dog rare The List
  7. Whitemane Lion Magic Cards

    Flash When this creature enters, return a creature you control to its owner's hand.

    2 Mana Value 2 Power 2 Toughness Creature — Cat common The List
  8. {T}: Add {C}. {U}{B}, {T}: Target player mills a card.

    0 Mana Value Land uncommon Mystery Booster
  9. Jetmir's Garden Magic Cards

    ({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Forest Plains rare Mystery Booster
  10. Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

    5 Mana Value 2 Power 4 Toughness Legendary Creature — Elephant Cleric uncommon Mystery Booster
  11. Enlisted Wurm Magic Cards

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

    6 Mana Value 5 Power 5 Toughness Creature — Wurm uncommon Mystery Booster
  12. When Spirited Companion enters the battlefield, draw a card.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Dog common Mystery Booster
  13. Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

    3 Mana Value Enchantment rare Mystery Booster
  14. Loyal Warhound Magic Cards

    Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value 3 Power 1 Toughness Creature — Dog rare Mystery Booster
  15. Whitemane Lion Magic Cards

    Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

    2 Mana Value 2 Power 2 Toughness Creature — Cat common Mystery Booster
  16. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    3 Mana Value Sorcery rare Murders at Karlov Manor Commander
  17. When Duskana enters, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Bear mythic Murders at Karlov Manor Commander
  18. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Murders at Karlov Manor Commander
  19. Kher Keep Magic Cards

    {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    0 Mana Value Legendary Land rare Murders at Karlov Manor Commander
  20. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Murders at Karlov Manor Commander