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  1. Debtors' Knell Magic Cards

    ({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

    7 Mana Value Enchantment rare Mystery Booster
  2. Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

    3 Mana Value Legendary Artifact uncommon Mystery Booster
  3. Selesnya Keyrune Magic Cards

    {T}: Add {G} or {W}. {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

    3 Mana Value Artifact uncommon Mystery Booster
  4. Stonehewer Giant Magic Cards

    Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

    5 Mana Value 4 Power 4 Toughness Creature — Giant Warrior rare Mystery Booster
  5. Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

    2 Mana Value Artifact — Equipment rare Mystery Booster
  6. Blighted Fen Magic Cards

    {T}: Add {C}. {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

    0 Mana Value Land uncommon Mystery Booster
  7. Short Sword Magic Cards

    Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Mystery Booster
  8. Panharmonicon Magic Cards

    If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    4 Mana Value Artifact rare Mystery Booster
  9. Elven Warhounds Magic Cards

    Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

    4 Mana Value 2 Power 2 Toughness Creature — Dog rare Mystery Booster
  10. When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Human Soldier rare Mystery Booster
  11. Mishra's Bauble Magic Cards

    {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

    0 Mana Value Artifact uncommon Mystery Booster
  12. Alchemist's Vial Magic Cards

    When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

    2 Mana Value Artifact common Mystery Booster
  13. Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Pirate mythic Mystery Booster
  14. Angelheart Vial Magic Cards

    Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

    5 Mana Value Artifact rare Mystery Booster
  15. Manamorphose Magic Cards

    Add two mana in any combination of colors. Draw a card.

    2 Mana Value Instant common Mystery Booster
  16. Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

    5 Mana Value 4 Power 4 Toughness Creature — Dinosaur uncommon Mystery Booster
  17. Bishop of Wings Magic Cards

    Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

    2 Mana Value 1 Power 4 Toughness Creature — Human Cleric rare Mystery Booster
  18. This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

    8 Mana Value 3 Power 4 Toughness Legendary Creature — Centaur Spirit mythic Mystery Booster
  19. Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Fungus uncommon Mystery Booster
  20. Lead by Example Magic Cards

    Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

    2 Mana Value Instant common Mystery Booster