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  1. Invade the City Magic Cards

    Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    3 Mana Value Sorcery uncommon Mystery Booster
  2. Clip Wings Magic Cards

    Each opponent sacrifices a creature with flying.

    2 Mana Value Instant common Mystery Booster
  3. Old Gnawbone Magic Cards

    Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Dragon mythic Mystery Booster
  4. Byway Courier Magic Cards

    When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

    3 Mana Value 3 Power 2 Toughness Creature — Human Scout common Mystery Booster
  5. Elvish Visionary Magic Cards

    When Elvish Visionary enters the battlefield, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Shaman common Mystery Booster
  6. Hammer Mage Magic Cards

    {X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.

    2 Mana Value 1 Power 1 Toughness Creature — Human Spellshaper uncommon Mystery Booster
  7. Sylvan Scrying Magic Cards

    Search your library for a land card, reveal it, put it into your hand, then shuffle.

    2 Mana Value Sorcery uncommon Mystery Booster
  8. Yavimaya Sapherd Magic Cards

    When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Fungus common Mystery Booster
  9. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Mystery Booster
  10. Warriors' Lesson Magic Cards

    Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

    1 Mana Value Instant uncommon Mystery Booster
  11. Gisa and Geralf Magic Cards

    When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard mythic Mystery Booster
  12. Carrion Feeder Magic Cards

    Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

    1 Mana Value 1 Power 1 Toughness Creature — Zombie uncommon Mystery Booster
  13. Hypothesizzle Magic Cards

    Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

    5 Mana Value Instant common Mystery Booster
  14. Hammer Dropper Magic Cards

    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

    4 Mana Value 5 Power 2 Toughness Creature — Giant Soldier common Mystery Booster
  15. Norin the Wary Magic Cards

    When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Warrior rare Mystery Booster
  16. Giant's Ire Magic Cards

    Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

    4 Mana Value Tribal Sorcery — Giant common Mystery Booster
  17. Scavenging Ooze Magic Cards

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Ooze rare Mystery Booster
  18. Lightning Axe Magic Cards

    As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

    1 Mana Value Instant common Mystery Booster
  19. Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Cleric rare Mystery Booster
  20. Greater Sandwurm Magic Cards

    Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)

    7 Mana Value 7 Power 7 Toughness Creature — Wurm common Mystery Booster