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  1. Rat Colony Magic Cards

    Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

    2 Mana Value 2 Power 1 Toughness Creature — Rat common Mystery Booster
  2. Lesser Gargadon Magic Cards

    Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

    4 Mana Value 6 Power 4 Toughness Creature — Beast uncommon Mystery Booster
  3. Fungal Infection Magic Cards

    Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

    1 Mana Value Instant common Mystery Booster
  4. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

    2 Mana Value Instant common Mystery Booster
  5. Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

    3 Mana Value Enchantment uncommon Mystery Booster
  6. Boiling Blood Magic Cards

    Target creature attacks this turn if able. Draw a card.

    3 Mana Value Instant common Mystery Booster
  7. Firebrand Archer Magic Cards

    Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Creature — Human Archer common Mystery Booster
  8. You win the game if you control a land of each basic land type and a creature of each color.

    8 Mana Value Sorcery special Mystery Booster
  9. Festering Newt Magic Cards

    When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

    1 Mana Value 1 Power 1 Toughness Creature — Salamander common Mystery Booster
  10. Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.

    5 Mana Value 3 Power 5 Toughness Creature — Dragon rare Mystery Booster
  11. Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

    5 Mana Value Sorcery rare Mystery Booster
  12. When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.

    4 Mana Value 5 Power 4 Toughness Creature — Giant Shaman rare Mystery Booster
  13. Storm Sculptor Magic Cards

    Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

    4 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Mystery Booster
  14. Fretwork Colony Magic Cards

    Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Insect uncommon Mystery Booster
  15. Bloodied Ghost Magic Cards

    Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

    3 Mana Value 3 Power 3 Toughness Creature — Spirit uncommon Mystery Booster
  16. Plaguecrafter Magic Cards

    When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

    3 Mana Value 3 Power 2 Toughness Creature — Human Shaman uncommon Mystery Booster
  17. Never Happened Magic Cards

    Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

    3 Mana Value Sorcery common Mystery Booster
  18. Krumar Bond-Kin Magic Cards

    Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 5 Power 3 Toughness Creature — Orc Warrior common Mystery Booster
  19. Toxic Iguanar Magic Cards

    Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

    1 Mana Value 1 Power 1 Toughness Creature — Lizard common Mystery Booster
  20. Victimize Magic Cards

    Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

    3 Mana Value Sorcery uncommon Mystery Booster