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  1. Bone Saw Magic Cards

    Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    0 Mana Value Artifact — Equipment common The List
  2. Crowned Ceratok Magic Cards

    Trample Each creature you control with a +1/+1 counter on it has trample.

    4 Mana Value 4 Power 3 Toughness Creature — Rhino common The List
  3. Boros Challenger Magic Cards

    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 3 Toughness Creature — Human Soldier uncommon The List
  4. Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    1 Mana Value Sorcery common The List
  5. Wild Nacatl Magic Cards

    This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.

    1 Mana Value 1 Power 1 Toughness Creature — Cat Warrior common The List
  6. Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Peasant uncommon The List
  7. Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Beast common The List
  8. Sagu Archer Magic Cards

    Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 2 Power 5 Toughness Creature — Snake Archer common The List
  9. Skirk Prospector Magic Cards

    Sacrifice a Goblin: Add {R}.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin common The List
  10. River Hoopoe Magic Cards

    Flying {3}{G}{U}: You gain 2 life and draw a card.

    2 Mana Value 1 Power 3 Toughness Creature — Bird uncommon The List
  11. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare The List
  12. This creature attacks each combat if able. {1}{S}: This creature gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow source.)

    6 Mana Value 6 Power 5 Toughness Snow Artifact Creature — Phyrexian Jugg… uncommon The List
  13. Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."

    1 Mana Value Enchantment — Aura common The List
  14. (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

    2 Mana Value Legendary Sorcery rare The List
  15. Feed the Clan Magic Cards

    You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

    2 Mana Value Instant common The List
  16. Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.

    3 Mana Value 3 Power 2 Toughness Creature — Elephant common The List
  17. Belbe's Portal Magic Cards

    As this artifact enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

    5 Mana Value Artifact rare The List
  18. Mirri the Cursed Magic Cards

    Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Vampire Cat rare The List
  19. Marrow-Gnawer Magic Cards

    All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

    5 Mana Value 2 Power 3 Toughness Legendary Creature — Rat Rogue rare The List
  20. Geth's Grimoire Magic Cards

    Whenever an opponent discards a card, you may draw a card.

    4 Mana Value Artifact — Book uncommon The List