Search

Showing results for “a” - 1708 results

  1. Life Finds a Way Magic Cards

    Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

    3 Mana Value Enchantment rare Jurassic World Collection
  2. Life Finds a Way Magic Cards

    Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

    3 Mana Value Enchantment rare Jurassic World Collection
  3. Chart a Course Magic Cards

    Draw two cards. Then discard a card unless you attacked this turn.

    2 Mana Value Sorcery uncommon Lost Caverns of Ixalan
  4. When Porcine Portent enters, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. Boars you control get +1/+1.

    4 Mana Value Enchantment rare Alchemy: Wilds of Eldraine
  5. (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Conjure a card named Gilded Goose onto the battlefield. II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

    3 Mana Value Enchantment — Saga rare Alchemy: Wilds of Eldraine
  6. When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Universes Beyond: Doctor Who
  7. Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

    6 Mana Value Sorcery rare Universes Beyond: Doctor Who
  8. Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who
  9. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

    3 Mana Value Enchantment — Saga rare Universes Beyond: Doctor Who
  10. Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who
  11. Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

    6 Mana Value Sorcery rare Universes Beyond: Doctor Who
  12. Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who
  13. Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who
  14. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

    3 Mana Value Enchantment — Saga rare Universes Beyond: Doctor Who
  15. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  16. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  17. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  18. Once Upon a Time Magic Cards

    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Instant rare The List
  19. Flick a Coin Magic Cards

    Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

    3 Mana Value Instant common Wilds of Eldraine
  20. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Tales of Middle-earth Promos