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  1. Deeproot Waters Magic Cards

    Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

    3 Mana Value Enchantment uncommon Lost Caverns of Ixalan Commander
  2. Corsair Captain Magic Cards

    When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.

    3 Mana Value 2 Power 2 Toughness Creature — Human Pirate rare Lost Caverns of Ixalan Commander
  3. Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 3 Toughness Creature — Vampire rare Lost Caverns of Ixalan Commander
  4. Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

    3 Mana Value 3 Power 3 Toughness Creature — Dinosaur rare Lost Caverns of Ixalan Commander
  5. Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Soldier rare Lost Caverns of Ixalan Commander
  6. Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Vampire Pirate mythic Lost Caverns of Ixalan Commander
  7. Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

    3 Mana Value 3 Power 3 Toughness Creature — Dinosaur rare Lost Caverns of Ixalan Commander
  8. Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Soldier rare Lost Caverns of Ixalan Commander
  9. Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Vampire Pirate mythic Lost Caverns of Ixalan Commander
  10. Partner with Blue, Loyal Raptor {T}: Put your choice of a reach, menace, trample, or haste counter on target Dinosaur. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Scie… rare Jurassic World Collection
  11. Savage Order Magic Cards

    As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

    4 Mana Value Sorcery rare Jurassic World Collection
  12. Partner with Blue, Loyal Raptor {T}: Put your choice of a reach, menace, trample, or haste counter on target Dinosaur. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Scie… rare Jurassic World Collection
  13. Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

    1 Mana Value Legendary Artifact — Equipment rare Lost Caverns of Ixalan
  14. Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

    1 Mana Value Legendary Artifact — Equipment rare Lost Caverns of Ixalan
  15. Glimpse the Core Magic Cards

    Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

    2 Mana Value Sorcery uncommon Lost Caverns of Ixalan
  16. If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

    5 Mana Value Artifact rare Magazine Inserts
  17. Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

    3 Mana Value 4 Power 3 Toughness Creature — Dinosaur uncommon Lost Caverns of Ixalan
  18. When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Scout rare Lost Caverns of Ixalan
  19. {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal.

    2 Mana Value Legendary Artifact — Book rare Lost Caverns of Ixalan
  20. Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

    2 Mana Value Enchantment rare Lost Caverns of Ixalan