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  1. The Third Doctor Magic Cards

    Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  2. The Sixth Doctor Magic Cards

    Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  3. Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  4. The Fifth Doctor Magic Cards

    Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  5. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  6. Thespian's Stage Magic Cards

    {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  7. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  8. Fiery Islet Magic Cards

    {T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  9. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  10. Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

    5 Mana Value Sorcery rare Universes Beyond: Doctor Who
  11. Thespian's Stage Magic Cards

    {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  12. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  13. Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

    5 Mana Value Sorcery rare Universes Beyond: Doctor Who
  14. Preordain Magic Cards

    Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    1 Mana Value Sorcery common Universes Beyond: Doctor Who
  15. The Third Doctor Magic Cards

    Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  16. The Sixth Doctor Magic Cards

    Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  17. Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  18. The Fifth Doctor Magic Cards

    Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  19. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  20. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Universes Beyond: Doctor Who