Search

Showing results for “a” - 142758 results

Filtered by Cards

  1. Fiery Islet Magic Cards

    {T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  2. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Universes Beyond: Doctor Who
  3. Mind Stone Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

    2 Mana Value Artifact uncommon Universes Beyond: Doctor Who
  4. The Third Doctor Magic Cards

    Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  5. The Sixth Doctor Magic Cards

    Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  6. Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  7. The Fifth Doctor Magic Cards

    Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Time Lord Doctor rare Universes Beyond: Doctor Who
  8. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

    2 Mana Value Sorcery common Universes Beyond: Doctor Who
  9. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

    2 Mana Value Sorcery common Universes Beyond: Doctor Who
  10. When this creature enters from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die. 1-6 | Add {R}{R}{R}{R}. 7-14 | Add {R}{R}{R}{R}{R}. 15-20 | Add {R}{R}{R}{R}{R}{R}.

    3 Mana Value 2 Power 2 Toughness Creature — Goblin Guest common Unfinity
  11. If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

    3 Mana Value Legendary Artifact rare Lord of the Rings: Tales of Middle-Earth
  12. Moria Marauder Magic Cards

    Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

    2 Mana Value 1 Power 1 Toughness Creature — Goblin Warrior rare Lord of the Rings: Tales of Middle-Earth
  13. Stone of Erech Magic Cards

    If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

    1 Mana Value Legendary Artifact uncommon Lord of the Rings: Tales of Middle-Earth
  14. If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

    3 Mana Value Legendary Artifact rare Lord of the Rings: Tales of Middle-Earth
  15. {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

    2 Mana Value Legendary Artifact uncommon Lord of the Rings: Tales of Middle-Earth
  16. Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble uncommon Lord of the Rings: Tales of Middle-Earth
  17. Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Knight rare Lord of the Rings: Tales of Middle-Earth
  18. Flame of Anor Magic Cards

    Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

    3 Mana Value Instant rare Lord of the Rings: Tales of Middle-Earth
  19. Revive the Shire Magic Cards

    Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    2 Mana Value Sorcery common Lord of the Rings: Tales of Middle-Earth
  20. Many Partings Magic Cards

    Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    1 Mana Value Sorcery common Lord of the Rings: Tales of Middle-Earth