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  1. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Angels: They're Just Like Us but Cooler and with Wings
  2. Bonders' Enclave Magic Cards

    {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

    0 Mana Value Land rare Angels: They're Just Like Us but Cooler and with Wings
  3. Urza's Incubator Magic Cards

    As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

    3 Mana Value Artifact rare Angels: They're Just Like Us but Cooler and with Wings
  4. Griffin Aerie Magic Cards

    At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

    2 Mana Value Enchantment uncommon Angels: They're Just Like Us but Cooler and with Wings
  5. Bishop of Wings Magic Cards

    Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

    2 Mana Value 1 Power 4 Toughness Creature — Human Cleric rare Angels: They're Just Like Us but Cooler and with Wings
  6. Shared Animosity Magic Cards

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

    3 Mana Value Enchantment rare Wilds of Eldraine: Enchanting Tales
  7. Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    1 Mana Value Sorcery common Wilds of Eldraine
  8. Edgewall Pack Magic Cards

    Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."

    4 Mana Value 3 Power 3 Toughness Creature — Dog common Wilds of Eldraine
  9. Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Human Rogue common Wilds of Eldraine
  10. Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 3 Toughness Creature — Human Knight common Wilds of Eldraine
  11. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Wilds of Eldraine Commander
  12. Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Warrior rare Wilds of Eldraine Commander
  13. Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

    6 Mana Value Sorcery rare Wilds of Eldraine Commander
  14. Faerie Formation Magic Cards

    Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

    5 Mana Value 5 Power 4 Toughness Creature — Faerie rare Wilds of Eldraine Commander
  15. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Wilds of Eldraine Commander
  16. Consider Magic Cards

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    1 Mana Value Instant common Wilds of Eldraine Commander
  17. Timely Ward Magic Cards

    You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

    3 Mana Value Enchantment — Aura rare Wilds of Eldraine Commander
  18. Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

    5 Mana Value 4 Power 4 Toughness Creature — Faerie Wizard rare Wilds of Eldraine Commander
  19. Ox Drover Magic Cards

    Vigilance This creature can't be blocked by Oxen. Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.

    4 Mana Value 4 Power 4 Toughness Creature — Human Peasant rare Wilds of Eldraine Commander
  20. Food Coma Magic Cards

    When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    4 Mana Value Enchantment uncommon Wilds of Eldraine