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  1. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  2. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  3. Brain in a Jar Magic Cards

    {1}, {T}: Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from this artifact: Scry X.

    2 Mana Value Artifact uncommon Shadows Over Innistrad Remastered
  4. Cut a Deal Magic Cards

    Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

    3 Mana Value Sorcery uncommon Phyrexia: All Will Be One Commander
  5. Make a Stand Magic Cards

    Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

    3 Mana Value Instant uncommon Jump Start 2022
  6. Flash When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

    3 Mana Value Enchantment uncommon Unfinity
  7. Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

    4 Mana Value Enchantment rare Unfinity
  8. Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

    2 Mana Value Instant common Unfinity
  9. Phone a Friend Magic Cards

    Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

    5 Mana Value Sorcery mythic Unfinity
  10. Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

    2 Mana Value Instant common Unfinity
  11. Flash When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

    3 Mana Value Enchantment uncommon Unfinity
  12. Phone a Friend Magic Cards

    Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

    5 Mana Value Sorcery mythic Unfinity
  13. Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

    4 Mana Value Enchantment rare Unfinity
  14. Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

    3 Mana Value Sorcery common Alchemy Horizons: Baldur's Gate
  15. Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

    4 Mana Value Sorcery uncommon Alchemy Horizons: Baldur's Gate
  16. Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

    2 Mana Value Instant common Alchemy Horizons: Baldur's Gate
  17. Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

    4 Mana Value Sorcery uncommon Alchemy Horizons: Baldur's Gate
  18. Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

    2 Mana Value Instant common Alchemy Horizons: Baldur's Gate
  19. Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

    4 Mana Value Sorcery common Commander Legends: Battle for Baldur's Gate
  20. Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

    3 Mana Value Instant uncommon Streets of New Capenna