Search

Showing results for “a” - 142758 results

Filtered by Cards

  1. Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

    5 Mana Value Sorcery rare Wilds of Eldraine
  2. Cursed Courtier Magic Cards

    Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

    3 Mana Value 3 Power 3 Toughness Creature — Human Noble uncommon Wilds of Eldraine
  3. Break the Spell Magic Cards

    Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

    1 Mana Value Instant common Wilds of Eldraine
  4. Court of Grace Magic Cards

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    4 Mana Value Enchantment rare Secret Lair Drop
  5. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

    5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Secret Lair Drop
  6. {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    3 Mana Value Enchantment rare Wilds of Eldraine: Enchanting Tales
  7. Curiosity Magic Cards

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    1 Mana Value Enchantment — Aura uncommon Wilds of Eldraine: Enchanting Tales
  8. Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

    2 Mana Value Enchantment mythic Wilds of Eldraine: Enchanting Tales
  9. As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.

    6 Mana Value Sorcery rare Commander Masters
  10. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Commander Masters
  11. As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

    0 Mana Value Land rare Commander Masters
  12. {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

    0 Mana Value Land rare Commander Masters
  13. As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    0 Mana Value Land rare Commander Masters
  14. Bonders' Enclave Magic Cards

    {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

    0 Mana Value Land rare Commander Masters
  15. Mirari's Wake Magic Cards

    Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

    5 Mana Value Enchantment mythic Commander Masters
  16. Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Warrior rare Commander Masters
  17. When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Dog common Commander Masters
  18. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant uncommon Commander Masters
  19. Pilgrim's Eye Magic Cards

    Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter common Commander Masters
  20. Myr Sire Magic Cards

    When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Phyrexian Myr common Commander Masters