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  1. {T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

    3 Mana Value Artifact common Commander Masters
  2. {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.

    3 Mana Value Artifact common Commander Masters
  3. Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Fungus uncommon Commander Masters
  4. Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Shaman uncommon Commander Masters
  5. Snakeskin Veil Magic Cards

    Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    1 Mana Value Instant common Commander Masters
  6. Rot Shambler Magic Cards

    Whenever another creature you control dies, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Fungus common Commander Masters
  7. {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer uncommon Commander Masters
  8. Loyal Guardian Magic Cards

    Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

    5 Mana Value 4 Power 4 Toughness Creature — Rhino uncommon Commander Masters
  9. Jade Mage Magic Cards

    {2}{G}: Create a 1/1 green Saproling creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Shaman uncommon Commander Masters
  10. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Commander Masters
  11. Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Ally uncommon Commander Masters
  12. Victimize Magic Cards

    Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

    3 Mana Value Sorcery uncommon Commander Masters
  13. When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

    5 Mana Value 2 Power 2 Toughness Creature — Human Cleric uncommon Commander Masters
  14. Legion Vanguard Magic Cards

    {1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Soldier common Commander Masters
  15. Demon's Disciple Magic Cards

    When this creature enters, each player sacrifices a creature or planeswalker of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Human Cleric common Commander Masters
  16. Loyal Drake Magic Cards

    Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Drake uncommon Commander Masters
  17. Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

    4 Mana Value Enchantment uncommon Commander Masters
  18. Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Bird Cleric uncommon Commander Masters
  19. Myrsmith Magic Cards

    Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Artificer common Commander Masters
  20. Knighted Myr Magic Cards

    {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

    3 Mana Value 2 Power 2 Toughness Artifact Creature — Myr Knight common Commander Masters