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  1. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Commander Masters
  2. Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Ogre Warrior uncommon Commander Masters
  3. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Commander Masters
  4. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery uncommon Commander Masters
  5. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Commander Masters
  6. Hatchery Sliver Magic Cards

    Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

    2 Mana Value 2 Power 2 Toughness Creature — Sliver rare Commander Masters
  7. If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

    3 Mana Value Instant rare Commander Masters
  8. Angelheart Vial Magic Cards

    Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

    5 Mana Value Artifact rare The List
  9. Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

    5 Mana Value 4 Power 4 Toughness Creature — Spirit Avatar rare The List
  10. Elven Warhounds Magic Cards

    Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

    4 Mana Value 2 Power 2 Toughness Creature — Dog rare The List
  11. Court of Grace Magic Cards

    When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    4 Mana Value Enchantment rare The List
  12. Thespian's Stage Magic Cards

    {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

    0 Mana Value Land rare Explorer Anthology 3
  13. Balefire Dragon Magic Cards

    Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

    7 Mana Value 6 Power 6 Toughness Creature — Dragon mythic Commander Masters
  14. If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

    3 Mana Value Instant rare Commander Masters
  15. Ohran Frostfang Magic Cards

    Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

    5 Mana Value 2 Power 6 Toughness Snow Creature — Snake rare Commander Masters
  16. Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Artificer rare Commander Masters
  17. This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman uncommon Commander Masters
  18. Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Bird Wizard rare Commander Masters
  19. At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Cleric uncommon Commander Masters
  20. Obscuring Haze Magic Cards

    If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

    3 Mana Value Instant rare Commander Masters