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  1. Cloudstone Curio Magic Cards

    Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

    3 Mana Value Artifact mythic Tales of Middle Earth Commander
  2. Mind Stone Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

    2 Mana Value Artifact uncommon Tales of Middle Earth Commander
  3. Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Avatar Wizard uncommon Lord of the Rings: Tales of Middle-Earth
  4. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare From Cute to Brute
  5. Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Cleric rare From Cute to Brute
  6. Personal Tutor Magic Cards

    Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

    1 Mana Value Sorcery rare Commander Masters
  7. Personal Tutor Magic Cards

    Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

    1 Mana Value Sorcery rare Commander Masters
  8. Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Monk mythic March of the Machine: The Aftermath
  9. Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Dinosaur Thopter uncommon March of the Machine: The Aftermath
  10. Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Ogre Warrior uncommon March of the Machine: The Aftermath
  11. Blot Out Magic Cards

    Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

    3 Mana Value Instant uncommon March of the Machine: The Aftermath
  12. Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Demon mythic March of the Machine: The Aftermath
  13. Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Monk mythic March of the Machine: The Aftermath
  14. Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Dinosaur Thopter uncommon March of the Machine: The Aftermath
  15. Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Ogre Warrior uncommon March of the Machine: The Aftermath
  16. Blot Out Magic Cards

    Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

    3 Mana Value Instant uncommon March of the Machine: The Aftermath
  17. Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Soldier uncommon March of the Machine: The Aftermath
  18. Glistening Dawn Magic Cards

    Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

    4 Mana Value Sorcery rare March of the Machine Promos
  19. Glistening Dawn Magic Cards

    Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

    4 Mana Value Sorcery rare March of the Machine Promos
  20. Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Soldier rare March of the Machine Promos