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  1. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon Multiverse Legends
  2. Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Spirit Soldier rare Multiverse Legends
  3. Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Shaman rare Multiverse Legends
  4. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon Multiverse Legends
  5. When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 2 Toughness Artifact Creature — Construct common March of the Machine
  6. Searing Barb Magic Cards

    Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

    3 Mana Value Sorcery common March of the Machine
  7. {3}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)

    2 Mana Value 2 Power 1 Toughness Creature — Devil common March of the Machine
  8. Haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 5 Power 5 Toughness Creature — Phyrexian Giant common March of the Machine
  9. Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

    3 Mana Value Instant common March of the Machine
  10. Nezumi Informant Magic Cards

    When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Rat Rogue common March of the Machine
  11. Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof

    2 Mana Value 0 Power 1 Toughness Creature — Moonfolk Ninja common March of the Machine
  12. {3}{W/P}: Transform this creature. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)

    2 Mana Value 2 Power 1 Toughness Creature — Human Knight common March of the Machine
  13. Furtive Analyst Magic Cards

    Vigilance {2}, {T}: Draw a card, then discard a card.

    3 Mana Value 1 Power 4 Toughness Creature — Human Wizard common March of the Machine
  14. Kor Halberd Magic Cards

    Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common March of the Machine
  15. Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying

    5 Mana Value 2 Power 3 Toughness Creature — Dwarf Pilot common March of the Machine
  16. Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

    2 Mana Value Instant common March of the Machine
  17. Whenever another creature you control enters, put a +1/+1 counter on that creature.

    3 Mana Value 2 Power 2 Toughness Creature — Unicorn uncommon March of the Machine Commander
  18. Wood Elves Magic Cards

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Scout common March of the Machine Commander
  19. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon March of the Machine Commander
  20. (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

    5 Mana Value Legendary Sorcery rare March of the Machine Commander