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  1. Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf Soldier common Jump Start 2022
  2. Flying When this creature enters, you gain 1 life and draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Angel Cleric common Jump Start 2022
  3. Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.

    3 Mana Value Enchantment — Aura common Jump Start 2022
  4. Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.

    6 Mana Value 3 Power 5 Toughness Creature — Angel common Jump Start 2022
  5. {T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.

    5 Mana Value 4 Power 4 Toughness Creature — Phyrexian Carrier rare Jump Start 2022
  6. {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Creature — Rat Shaman uncommon Jump Start 2022
  7. Tragic Lesson Magic Cards

    Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

    3 Mana Value Instant common Jump Start 2022
  8. Task Force Magic Cards

    Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rebel common Jump Start 2022
  9. Plaguecrafter Magic Cards

    When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.

    3 Mana Value 3 Power 2 Toughness Creature — Human Shaman uncommon Jump Start 2022
  10. Preordain Magic Cards

    Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    1 Mana Value Sorcery common Jump Start 2022
  11. Flying When this creature enters, you may discard a card. If you do, draw a card.

    5 Mana Value 3 Power 3 Toughness Creature — Dragon common Jump Start 2022
  12. When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.

    4 Mana Value 3 Power 3 Toughness Creature — Worm uncommon Jump Start 2022
  13. {B}, {T}, Discard a card: Each player loses 2 life.

    3 Mana Value 2 Power 3 Toughness Creature — Human Cleric common Jump Start 2022
  14. As an additional cost to cast this spell, sacrifice a creature. Flying, trample

    4 Mana Value 6 Power 6 Toughness Creature — Demon rare Jump Start 2022
  15. Merrow Reejerey Magic Cards

    Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

    3 Mana Value 2 Power 2 Toughness Creature — Merfolk Soldier uncommon Jump Start 2022
  16. Flash As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    4 Mana Value Artifact uncommon Jump Start 2022
  17. This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.

    5 Mana Value Instant uncommon Jump Start 2022
  18. Merfolk Pupil Magic Cards

    When this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Creature — Merfolk Wizard common Jump Start 2022
  19. Ichor Wellspring Magic Cards

    When this artifact enters or is put into a graveyard from the battlefield, draw a card.

    2 Mana Value Artifact uncommon The Brothers' War Retro Artifacts
  20. Bone Saw Magic Cards

    Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    0 Mana Value Artifact — Equipment uncommon The Brothers' War Retro Artifacts