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  1. Imperial Seal Magic Cards

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1 Mana Value Sorcery mythic Double Masters 2022
  2. Whenever a player draws a card, that player loses 2 life unless they pay {2}.

    3 Mana Value Enchantment rare Double Masters 2022
  3. Thrive Magic Cards

    Put a +1/+1 counter on each of X target creatures.

    1 Mana Value Sorcery common Double Masters 2022
  4. Annoyed Altisaur Magic Cards

    Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    7 Mana Value 6 Power 5 Toughness Creature — Dinosaur common Double Masters 2022
  5. Wingsteed Rider Magic Cards

    Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Double Masters 2022
  6. Burgeoning Magic Cards

    Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

    1 Mana Value Enchantment rare Secret Lair Drop
  7. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Zombie Cleric mythic Secret Lair Drop
  8. Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Druid mythic Commander Legends: Battle for Baldur's Gate
  9. Invade the City Magic Cards

    Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    3 Mana Value Sorcery uncommon The List
  10. Old Gnawbone Magic Cards

    Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Dragon mythic The List
  11. Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Peasant uncommon The List
  12. Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

    1 Mana Value 1 Power 1 Toughness Creature — Horror rare The List
  13. Reflecting Pool Magic Cards

    {T}: Add one mana of any type that a land you control could produce.

    0 Mana Value Land rare Commander Legends: Battle for Baldur's Gate Promos
  14. Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

    4 Mana Value Artifact rare Commander Legends: Battle for Baldur's Gate Promos
  15. Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

    5 Mana Value 0 Power 8 Toughness Legendary Creature — Human Noble rare Commander Legends: Battle for Baldur's Gate Promos
  16. Call to the Void Magic Cards

    Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.

    5 Mana Value Sorcery rare Commander Legends: Battle for Baldur's Gate Promos
  17. As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

    5 Mana Value Enchantment rare Commander Legends: Battle for Baldur's Gate Promos
  18. Font of Magic Magic Cards

    Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.

    4 Mana Value Enchantment mythic Commander Legends: Battle for Baldur's Gate Promos
  19. Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

    5 Mana Value Sorcery rare Commander Legends: Battle for Baldur's Gate Promos
  20. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Commander Legends: Battle for Baldur's Gate