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  1. When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  2. Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.

    4 Mana Value Sorcery uncommon Duskmourn: House of Horror
  3. Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

    0 Mana Value Land — Town rare Mystery Booster 2
  4. Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

    0 Mana Value Land — Town common Mystery Booster 2
  5. Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Kor Rogue uncommon Modern Horizons 3
  6. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine Promos
  7. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine Promos
  8. Haste

    5 Mana Value 4 Power 4 Toughness Creature — Ogre common Wilds of Eldraine
  9. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine
  10. Enchanted creatures you control get +2/+2.

    2 Mana Value Enchantment rare Wilds of Eldraine
  11. A Real Handful Magic Cards

    As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

    4 Mana Value 1 Power 1 Toughness Creature — Alien Child Guest uncommon Unfinity
  12. A Real Handful Magic Cards

    As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

    4 Mana Value 1 Power 1 Toughness Creature — Alien Child Guest uncommon Unfinity
  13. Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

    3 Mana Value Instant uncommon Judge Gift Cards 2021
  14. Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

    3 Mana Value Instant uncommon Adventures in the Forgotten Realms
  15. Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

    3 Mana Value Instant uncommon Adventures in the Forgotten Realms
  16. Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    1 Mana Value Instant common Adventures in the Forgotten Realms
  17. Work a Double Magic Cards

    Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

    4 Mana Value Sorcery common Unstable
  18. Get a Life Magic Cards

    Target player and each of that player's teammates exchange life totals.

    1 Mana Value Instant uncommon Unglued
  19. Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    1 Mana Value Instant common Theros
  20. Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.

    5 Mana Value Instant — Arcane common Saviors of Kamigawa