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  1. Myrkul's Invoker Magic Cards

    Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    3 Mana Value 2 Power 3 Toughness Creature — Cat Rogue common Commander Legends: Battle for Baldur's Gate
  2. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant common Commander Legends: Battle for Baldur's Gate
  3. When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

    5 Mana Value 3 Power 4 Toughness Creature — Orc Wizard uncommon Commander Legends: Battle for Baldur's Gate
  4. Dream Fracture Magic Cards

    Counter target spell. Its controller draws a card. Draw a card.

    3 Mana Value Instant common Commander Legends: Battle for Baldur's Gate
  5. Draconic Lore Magic Cards

    This spell costs {2} less to cast if you control a Dragon. Draw three cards.

    6 Mana Value Instant common Commander Legends: Battle for Baldur's Gate
  6. Nature's Lore Magic Cards

    Search your library for a Forest card, put that card onto the battlefield, then shuffle.

    2 Mana Value Sorcery common Commander Legends: Battle for Baldur's Gate
  7. Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

    3 Mana Value Instant uncommon Commander Legends: Battle for Baldur's Gate
  8. Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

    5 Mana Value Sorcery rare Commander Legends: Battle for Baldur's Gate
  9. Sea Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land — Gate common Commander Legends: Battle for Baldur's Gate
  10. Manor Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land — Gate common Commander Legends: Battle for Baldur's Gate
  11. Cliffgate Magic Cards

    This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

    0 Mana Value Land — Gate common Commander Legends: Battle for Baldur's Gate
  12. Citadel Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

    0 Mana Value Land — Gate common Commander Legends: Battle for Baldur's Gate
  13. As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

    5 Mana Value Enchantment rare Commander Legends: Battle for Baldur's Gate
  14. Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

    5 Mana Value 0 Power 8 Toughness Legendary Creature — Human Noble rare Commander Legends: Battle for Baldur's Gate
  15. You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Dragon Artificer uncommon Commander Legends: Battle for Baldur's Gate
  16. Veteran Soldier Magic Cards

    Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

    2 Mana Value Legendary Enchantment — Background uncommon Commander Legends: Battle for Baldur's Gate
  17. Drillworks Mole Magic Cards

    {2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Mole uncommon Commander Legends: Battle for Baldur's Gate
  18. {3}, {T}: Draw a card.

    3 Mana Value Artifact — Book uncommon Commander Legends: Battle for Baldur's Gate
  19. {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

    3 Mana Value Artifact common Commander Legends: Battle for Baldur's Gate
  20. Font of Magic Magic Cards

    Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.

    4 Mana Value Enchantment mythic Commander Legends: Battle for Baldur's Gate