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  1. When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Goblin Noble rare Secret Lair Drop
  2. (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life.

    5 Mana Value Battle — Siege uncommon March of the Machine Promos
  3. {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

    0 Mana Value Legendary Land rare The List
  4. (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, it deals 3 damage to any other target and you gain 3 life.

    5 Mana Value Battle — Siege uncommon March of the Machine
  5. When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Goblin Noble rare Jump Start 2022
  6. Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

    5 Mana Value Sorcery rare Crimson Vow Commander
  7. Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

    5 Mana Value Sorcery rare Crimson Vow Commander
  8. If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Advisor mythic The List
  9. When you set this scheme in motion, add {U}{B}{R}. When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

    0 Mana Value Scheme common Archenemy: Nicol Bolas Schemes
  10. {1}{B}, {T}: Target creature gets -1/-1 until end of turn.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Masters Edition II
  11. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.

    4 Mana Value Enchantment rare Masters Edition
  12. When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Goblin Noble rare Jumpstart
  13. If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Advisor mythic Jumpstart
  14. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.

    4 Mana Value Enchantment rare Ice Age
  15. {1}{B}, {T}: Target creature gets -1/-1 until end of turn.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Homelands
  16. {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

    0 Mana Value Legendary Land rare Champions of Kamigawa
  17. Nagrand Garrosh Hearthstone Cards
    0 Mana 0 Attack 30 Health Hero Free Hero Skins
  18. Kindly Grandmother Hearthstone Cards

    Deathrattle: Summon a 3/2 Big Bad Wolf.

    2 Mana 1 Attack 1 Health Minion Common One Night in Karazhan
  19. Grandmummy Hearthstone Cards

    Reborn Deathrattle: Give a random friendly minion +1/+1.

    2 Mana 1 Attack 2 Health Minion Rare Saviors of Uldum
  20. Asvedon, the Grandshield Hearthstone Cards

    Taunt Battlecry: Cast a copy of the last spell your opponent played.

    3 Mana 3 Attack 4 Health Minion Legendary March of the Lich King