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  1. Boiling Blood Magic Cards

    Target creature attacks this turn if able. Draw a card.

    3 Mana Value Instant common The List
  2. Late to Dinner Magic Cards

    Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

    4 Mana Value Sorcery common The List
  3. Managorger Hydra Magic Cards

    Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

    3 Mana Value 1 Power 1 Toughness Creature — Hydra rare Secret Lair Drop
  4. Rhystic Study Magic Cards

    Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

    3 Mana Value Enchantment rare Secret Lair Drop
  5. Markov Purifier Magic Cards

    Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Cleric uncommon Innistrad: Double Feature
  6. This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    6 Mana Value 5 Power 4 Toughness Creature — Human Werewolf uncommon Innistrad: Double Feature
  7. Spore Crawler Magic Cards

    When this creature dies, draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Fungus common Innistrad: Double Feature
  8. Packsong Pup Magic Cards

    At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.

    2 Mana Value 1 Power 1 Toughness Creature — Wolf uncommon Innistrad: Double Feature
  9. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    4 Mana Value 4 Power 4 Toughness Creature — Human Werewolf common Innistrad: Double Feature
  10. Kessig Wolfrider Magic Cards

    Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

    1 Mana Value 1 Power 2 Toughness Creature — Human Knight rare Innistrad: Double Feature
  11. Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Werewolf common Innistrad: Double Feature
  12. At the beginning of your end step, if you discarded a card this turn, transform this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Human Peasant common Innistrad: Double Feature
  13. You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    3 Mana Value Sorcery common Innistrad: Double Feature
  14. Headless Rider Magic Cards

    Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie rare Innistrad: Double Feature
  15. Defender {2}{B}: Transform this creature. Activate only as a sorcery.

    1 Mana Value 0 Power 4 Toughness Creature — Wall rare Innistrad: Double Feature
  16. Winged Portent Magic Cards

    Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].

    3 Mana Value Instant rare Innistrad: Double Feature
  17. Syphon Essence Magic Cards

    Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    3 Mana Value Instant common Innistrad: Double Feature
  18. Skywarp Skaab Magic Cards

    Flying When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.

    5 Mana Value 2 Power 5 Toughness Creature — Zombie Drake common Innistrad: Double Feature
  19. Geistlight Snare Magic Cards

    This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.

    3 Mana Value Instant uncommon Innistrad: Double Feature
  20. Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 3 Toughness Creature — Vampire rare Innistrad: Double Feature