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  1. Bladebrand Magic Cards

    Target creature gains deathtouch until end of turn. Draw a card.

    2 Mana Value Instant common Innistrad: Double Feature
  2. Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    4 Mana Value 4 Power 3 Toughness Creature — Human Rogue Werewolf uncommon Innistrad: Double Feature
  3. Triskaidekaphile Magic Cards

    You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Innistrad: Double Feature
  4. When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 2 Toughness Creature — Spirit common Innistrad: Double Feature
  5. Ominous Roost Magic Cards

    When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."

    3 Mana Value Enchantment uncommon Innistrad: Double Feature
  6. Consider Magic Cards

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    1 Mana Value Instant common Innistrad: Double Feature
  7. Odric's Outrider Magic Cards

    Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

    4 Mana Value 2 Power 4 Toughness Creature — Human Knight uncommon Innistrad: Double Feature
  8. Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery common Innistrad: Double Feature
  9. Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Innistrad: Double Feature
  10. Fateful Absence Magic Cards

    Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Instant rare Innistrad: Double Feature
  11. Port Town Magic Cards

    As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare Crimson Vow Commander
  12. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Crimson Vow Commander
  13. Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

    5 Mana Value 4 Power 5 Toughness Creature — Vampire Knight rare Crimson Vow Commander
  14. Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Horror rare Crimson Vow Commander
  15. Dark Impostor Magic Cards

    {4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

    3 Mana Value 2 Power 2 Toughness Creature — Vampire Assassin rare Crimson Vow Commander
  16. Spectral Sailor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit Pirate uncommon Crimson Vow Commander
  17. Flood of Tears Magic Cards

    Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

    6 Mana Value Sorcery rare Crimson Vow Commander
  18. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Crimson Vow Commander
  19. Occult Epiphany Magic Cards

    Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

    1 Mana Value Instant rare Crimson Vow Commander
  20. Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard mythic Crimson Vow Commander