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  1. Dread Summons Magic Cards

    Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

    2 Mana Value Sorcery rare Midnight Hunt Commander
  2. Cemetery Reaper Magic Cards

    Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Zombie rare Midnight Hunt Commander
  3. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Midnight Hunt Commander
  4. Victory's Envoy Magic Cards

    At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

    5 Mana Value 3 Power 3 Toughness Creature — Human Cleric rare Midnight Hunt Commander
  5. For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

    6 Mana Value Sorcery rare Midnight Hunt Commander
  6. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Innistrad: Midnight Hunt
  7. Silver Bolt Magic Cards

    {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.

    1 Mana Value Artifact common Innistrad: Midnight Hunt
  8. When this creature enters, exile up to one target card from a graveyard. {2}: Add one mana of any color.

    4 Mana Value 3 Power 4 Toughness Artifact Creature — Scarecrow common Innistrad: Midnight Hunt
  9. Timberland Guide Magic Cards

    When this creature enters, put a +1/+1 counter on target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Human Scout common Innistrad: Midnight Hunt
  10. Stolen Vitality Magic Cards

    Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)

    2 Mana Value Instant common Innistrad: Midnight Hunt
  11. Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.

    5 Mana Value 5 Power 4 Toughness Creature — Vampire Knight common Innistrad: Midnight Hunt
  12. No Way Out Magic Cards

    Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

    3 Mana Value Sorcery common Innistrad: Midnight Hunt
  13. {2}{B}, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.

    1 Mana Value 1 Power 1 Toughness Creature — Human Wizard common Innistrad: Midnight Hunt
  14. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery common Innistrad: Midnight Hunt
  15. When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 2 Toughness Creature — Spirit common Innistrad: Midnight Hunt
  16. Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

    4 Mana Value Instant common Innistrad: Midnight Hunt
  17. Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery common Innistrad: Midnight Hunt
  18. Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.

    5 Mana Value 3 Power 4 Toughness Creature — Vampire Noble uncommon Innistrad: Midnight Hunt
  19. Fateful Absence Magic Cards

    Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Instant rare Innistrad: Midnight Hunt
  20. Stuffed Bear Magic Cards

    {2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.

    2 Mana Value Artifact common Innistrad: Midnight Hunt