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  1. Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

    2 Mana Value Enchantment rare Modern Horizons 2 Promos
  2. Each land is a Forest in addition to its other land types.

    0 Mana Value Legendary Land rare Modern Horizons 2 Promos
  3. Void Mirror Magic Cards

    Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

    2 Mana Value Artifact rare Modern Horizons 2 Promos
  4. Garth One-Eye Magic Cards

    {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard mythic Modern Horizons 2 Promos
  5. Ranger's Longbow Magic Cards

    Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Adventures in the Forgotten Realms
  6. {2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

    1 Mana Value 1 Power 1 Toughness Creature — Dryad common Adventures in the Forgotten Realms
  7. Hoard Robber Magic Cards

    Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 1 Power 3 Toughness Creature — Tiefling Rogue common Adventures in the Forgotten Realms
  8. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant common Adventures in the Forgotten Realms
  9. When this creature enters, you gain 1 life and draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Dwarf Cleric common Adventures in the Forgotten Realms
  10. Loyal Warhound Magic Cards

    Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value 3 Power 1 Toughness Creature — Dog rare Adventures in the Forgotten Realms
  11. Check for Traps Magic Cards

    Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

    2 Mana Value Sorcery uncommon Adventures in the Forgotten Realms
  12. True Polymorph Magic Cards

    Target artifact or creature becomes a copy of another target artifact or creature.

    6 Mana Value Instant rare Adventures in the Forgotten Realms
  13. Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Elf Monk uncommon Adventures in the Forgotten Realms
  14. Sudden Insight Magic Cards

    Draw a card for each different mana value among nonland cards in your graveyard.

    6 Mana Value Instant uncommon Adventures in the Forgotten Realms
  15. Old Gnawbone Magic Cards

    Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Dragon mythic Adventures in the Forgotten Realms
  16. Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Wizard rare Adventures in the Forgotten Realms
  17. At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

    4 Mana Value 4 Power 2 Toughness Creature — Dragon Bard uncommon Adventures in the Forgotten Realms
  18. Shocking Grasp Magic Cards

    Target creature gets -2/-0 until end of turn. Draw a card.

    2 Mana Value Instant common Adventures in the Forgotten Realms
  19. Dungeon Map Magic Cards

    {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

    3 Mana Value Artifact uncommon Adventures in the Forgotten Realms
  20. Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Tiefling Warlock uncommon Adventures in the Forgotten Realms