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  1. Pilgrim's Eye Magic Cards

    Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter common Commander 2021
  2. Reinterpret Magic Cards

    Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.

    4 Mana Value Instant rare Commander 2021
  3. Tend the Pests Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.

    2 Mana Value Instant uncommon Strixhaven: School of Mages
  4. Cram Session Magic Cards

    You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

    2 Mana Value Sorcery common Strixhaven: School of Mages
  5. When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

    4 Mana Value 4 Power 3 Toughness Creature — Bear Druid common Strixhaven: School of Mages
  6. Bayou Groff Magic Cards

    As an additional cost to cast this spell, sacrifice a creature or pay {3}.

    2 Mana Value 5 Power 4 Toughness Creature — Plant Dog common Strixhaven: School of Mages
  7. Reach {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.

    4 Mana Value 1 Power 5 Toughness Creature — Spirit Dwarf common Strixhaven: School of Mages
  8. Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.

    1 Mana Value 1 Power 1 Toughness Creature — Frog common Strixhaven: School of Mages
  9. Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.

    4 Mana Value Sorcery common Strixhaven: School of Mages
  10. Charge Through Magic Cards

    Target creature gains trample until end of turn. Draw a card.

    1 Mana Value Instant common Strixhaven: School of Mages
  11. Bookwurm Magic Cards

    Trample When this creature enters, you gain 3 life and draw a card. {2}{G}: Put this card from your graveyard into your library third from the top.

    8 Mana Value 7 Power 7 Toughness Creature — Wurm uncommon Strixhaven: School of Mages
  12. Soothsayer Adept Magic Cards

    {1}{U}, {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 3 Toughness Creature — Merfolk Wizard common Strixhaven: School of Mages
  13. {T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

    3 Mana Value Artifact common Strixhaven: School of Mages
  14. When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

    4 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Strixhaven: School of Mages
  15. Eureka Moment Magic Cards

    Draw two cards. You may put a land card from your hand onto the battlefield.

    4 Mana Value Instant common Strixhaven: School of Mages
  16. Umbral Juke Magic Cards

    Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.

    3 Mana Value Instant uncommon Strixhaven: School of Mages
  17. Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

    2 Mana Value Sorcery — Lesson uncommon Strixhaven: School of Mages
  18. Golden Ratio Magic Cards

    Draw a card for each different power among creatures you control.

    3 Mana Value Sorcery uncommon Strixhaven: School of Mages
  19. Karok Wrangler Magic Cards

    Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.

    5 Mana Value 3 Power 3 Toughness Creature — Elf Druid uncommon Strixhaven: School of Mages
  20. Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

    3 Mana Value Sorcery uncommon Strixhaven: School of Mages