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  1. Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit Dog uncommon Strixhaven: School of Mages
  2. Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

    5 Mana Value 2 Power 4 Toughness Legendary Creature — Elephant Cleric uncommon Strixhaven: School of Mages
  3. Create a 4/4 blue and red Elemental creature token.

    5 Mana Value Sorcery — Lesson common Strixhaven: School of Mages
  4. Grinning Ignus Magic Cards

    {R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.

    3 Mana Value 2 Power 2 Toughness Creature — Elemental uncommon Strixhaven: School of Mages
  5. Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

    3 Mana Value Instant common Strixhaven: School of Mages
  6. Study Break Magic Cards

    Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

    2 Mana Value Instant common Strixhaven: School of Mages
  7. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery uncommon Strixhaven Mystical Archive
  8. As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

    0 Mana Value Land rare Strixhaven: School of Mages
  9. As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

    0 Mana Value Land rare Strixhaven: School of Mages
  10. As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    0 Mana Value Land rare Strixhaven: School of Mages
  11. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Strixhaven: School of Mages
  12. This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman uncommon Strixhaven: School of Mages
  13. When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

    2 Mana Value 2 Power 1 Toughness Creature — Kor Cleric uncommon Strixhaven: School of Mages
  14. Exile target nonland permanent. Its controller draws a card.

    5 Mana Value Sorcery — Lesson common Strixhaven: School of Mages
  15. Growth Spiral Magic Cards

    Draw a card. You may put a land card from your hand onto the battlefield.

    2 Mana Value Instant rare Strixhaven Mystical Archive
  16. Electrolyze Magic Cards

    Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

    3 Mana Value Instant rare Strixhaven Mystical Archive
  17. Snakeskin Veil Magic Cards

    Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    1 Mana Value Instant uncommon Strixhaven Mystical Archive
  18. Defiant Strike Magic Cards

    Target creature gets +1/+0 until end of turn. Draw a card.

    1 Mana Value Instant uncommon Strixhaven Mystical Archive
  19. Panharmonicon Magic Cards

    If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    4 Mana Value Artifact special Time Spiral Remastered
  20. Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Fungus special Time Spiral Remastered