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  1. Thoughtseize Magic Cards

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    1 Mana Value Sorcery special Time Spiral Remastered
  2. Flash If a nontoken creature would enter and it wasn't cast, exile it instead.

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric special Time Spiral Remastered
  3. {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

    3 Mana Value 2 Power 2 Toughness Creature — Human Spellshaper common Time Spiral Remastered
  4. Smallpox Magic Cards

    Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

    2 Mana Value Sorcery uncommon Time Spiral Remastered
  5. Mirri the Cursed Magic Cards

    Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Vampire Cat rare Time Spiral Remastered
  6. Kor Dirge Magic Cards

    All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

    3 Mana Value Instant uncommon Time Spiral Remastered
  7. Sarcomite Myr Magic Cards

    {2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.

    3 Mana Value 2 Power 1 Toughness Artifact Creature — Phyrexian Myr common Time Spiral Remastered
  8. Bonded Fetch Magic Cards

    Defender, haste {T}: Draw a card, then discard a card.

    3 Mana Value 0 Power 2 Toughness Creature — Homunculus uncommon Time Spiral Remastered
  9. Pulmonic Sliver Magic Cards

    All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

    5 Mana Value 3 Power 3 Toughness Creature — Sliver rare Time Spiral Remastered
  10. Lymph Sliver Magic Cards

    All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

    5 Mana Value 3 Power 3 Toughness Creature — Sliver common Time Spiral Remastered
  11. Graven Lore Magic Cards

    Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)

    5 Mana Value Snow Instant rare Kaldheim Promos
  12. Graven Lore Magic Cards

    Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)

    5 Mana Value Snow Instant rare Kaldheim Promos
  13. Faceless Haven Magic Cards

    {T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)

    0 Mana Value Snow Land rare Kaldheim Promos
  14. Faceless Haven Magic Cards

    {T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)

    0 Mana Value Snow Land rare Kaldheim Promos
  15. Rally the Ranks Magic Cards

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    2 Mana Value Enchantment rare Kaldheim Promos
  16. Rally the Ranks Magic Cards

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    2 Mana Value Enchantment rare Kaldheim Promos
  17. Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

    4 Mana Value Snow Sorcery rare Kaldheim Promos
  18. Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

    4 Mana Value Snow Sorcery rare Kaldheim Promos
  19. Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — God rare Kaldheim Promos
  20. Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — God rare Kaldheim Promos