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  1. Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Demon Rogue rare Kaldheim Promos
  2. Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Demon Rogue rare Kaldheim Promos
  3. At the beginning of your end step, if a creature died this turn, draw a card.

    5 Mana Value 5 Power 4 Toughness Creature — Elf Assassin uncommon Kaldheim Commander
  4. Wood Elves Magic Cards

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Scout common Kaldheim Commander
  5. When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Kaldheim Commander
  6. Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Warrior rare Kaldheim Commander
  7. Elvish Promenade Magic Cards

    Create a 1/1 green Elf Warrior creature token for each Elf you control.

    4 Mana Value Kindred Sorcery — Elf uncommon Kaldheim Commander
  8. Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

    2 Mana Value Kindred Enchantment — Elf uncommon Kaldheim Commander
  9. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery uncommon Kaldheim Commander
  10. Wall of Omens Magic Cards

    Defender When this creature enters, draw a card.

    2 Mana Value 0 Power 4 Toughness Creature — Wall uncommon Kaldheim Commander
  11. Dimir Keyrune Magic Cards

    {T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

    3 Mana Value Artifact uncommon Zendikar Rising Commander
  12. At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Merfolk Rogue rare Zendikar Rising Commander
  13. When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Zendikar Rising Commander
  14. Satyr Wayfinder Magic Cards

    When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Satyr common Zendikar Rising Commander
  15. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Zendikar Rising Commander
  16. Open into Wonder Magic Cards

    X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

    2 Mana Value Sorcery uncommon Zendikar Rising Commander
  17. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Zendikar Rising Commander
  18. {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

    3 Mana Value Artifact rare Secret Lair Drop
  19. Lotus Cobra Magic Cards

    Landfall — Whenever a land you control enters, add one mana of any color.

    2 Mana Value 2 Power 1 Toughness Creature — Snake rare Zendikar Rising Promos
  20. Lotus Cobra Magic Cards

    Landfall — Whenever a land you control enters, add one mana of any color.

    2 Mana Value 2 Power 1 Toughness Creature — Snake rare Zendikar Rising Promos