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  1. Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Shapeshifter common Kaldheim
  2. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon Kaldheim
  3. Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

    4 Mana Value Snow Sorcery rare Kaldheim
  4. Squash Magic Cards

    This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.

    5 Mana Value Instant common Kaldheim
  5. Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.

    4 Mana Value Instant uncommon Kaldheim
  6. Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — God rare Kaldheim
  7. Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Demon Rogue rare Kaldheim
  8. Grim Draugr Magic Cards

    {1}{S}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.)

    3 Mana Value 3 Power 2 Toughness Snow Creature — Zombie Berserker common Kaldheim
  9. When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.

    2 Mana Value 2 Power 2 Toughness Creature — Elf Berserker common Kaldheim
  10. Pilfering Hawk Magic Cards

    Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)

    2 Mana Value 1 Power 2 Toughness Snow Creature — Bird common Kaldheim
  11. {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

    2 Mana Value 1 Power 3 Toughness Creature — Zombie Wizard common Kaldheim
  12. Graven Lore Magic Cards

    Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)

    5 Mana Value Snow Instant rare Kaldheim
  13. Frost Augur Magic Cards

    {S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

    1 Mana Value 1 Power 2 Toughness Snow Creature — Human Wizard uncommon Kaldheim
  14. Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

    1 Mana Value Enchantment — Aura common Kaldheim
  15. Revitalize Magic Cards

    You gain 3 life. Draw a card.

    2 Mana Value Instant common Kaldheim
  16. Rally the Ranks Magic Cards

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    2 Mana Value Enchantment rare Kaldheim
  17. Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    6 Mana Value 3 Power 6 Toughness Creature — Cat common Kaldheim
  18. Clarion Spirit Magic Cards

    Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

    2 Mana Value 2 Power 2 Toughness Creature — Spirit uncommon Kaldheim
  19. At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.

    5 Mana Value 4 Power 4 Toughness Creature — Elf Rogue rare Kaldheim Commander
  20. Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Lizard Shaman rare Commander Legends