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  1. Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Shaman uncommon Commander Legends
  2. Hans Eriksson Magic Cards

    Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Scout rare Commander Legends
  3. Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Orc Pirate uncommon Commander Legends
  4. As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Elemental Shaman rare Commander Legends
  5. Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Dragon rare Commander Legends
  6. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

    4 Mana Value 4 Power 2 Toughness Legendary Creature — Zombie Wizard uncommon Commander Legends
  7. Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)

    6 Mana Value 5 Power 6 Toughness Legendary Creature — Sphinx rare Commander Legends
  8. At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Commander Legends
  9. This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

    8 Mana Value 3 Power 4 Toughness Legendary Creature — Centaur Spirit mythic Commander Legends
  10. Spitting Image Magic Cards

    Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    6 Mana Value Sorcery rare Commander Legends
  11. Coiling Oracle Magic Cards

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Elf Druid common Commander Legends
  12. This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

    4 Mana Value 4 Power 4 Toughness Creature — Treefolk Shaman common Commander Legends
  13. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery common Commander Legends
  14. (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

    2 Mana Value Legendary Sorcery rare Commander Legends
  15. Timely Ward Magic Cards

    You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

    3 Mana Value Enchantment — Aura rare Commander Legends
  16. Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior mythic Commander Legends
  17. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Commander Legends
  18. Prophetic Prism Magic Cards

    When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

    2 Mana Value Artifact common Commander Legends
  19. Pilgrim's Eye Magic Cards

    Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter common Commander Legends
  20. Pennon Blade Magic Cards

    Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Commander Legends