Search

Showing results for “a” - 142963 results

Filtered by Cards

  1. Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

    5 Mana Value 3 Power 2 Toughness Artifact Creature — Griffin rare Commander Legends
  2. Amorphous Axe Magic Cards

    Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Commander Legends
  3. Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Lizard Shaman rare Commander Legends
  4. Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Shaman uncommon Commander Legends
  5. Hans Eriksson Magic Cards

    Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Scout rare Commander Legends
  6. Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Orc Pirate uncommon Commander Legends
  7. As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Elemental Shaman rare Commander Legends
  8. Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Dragon rare Commander Legends
  9. Molder Beast Magic Cards

    Trample Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.

    5 Mana Value 5 Power 3 Toughness Creature — Beast common Commander Legends
  10. Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

    4 Mana Value Instant common Commander Legends
  11. Ivy Lane Denizen Magic Cards

    Whenever another green creature you control enters, put a +1/+1 counter on target creature.

    4 Mana Value 2 Power 3 Toughness Creature — Elf Warrior common Commander Legends
  12. Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Warrior uncommon Commander Legends
  13. {T}: Put a +1/+1 counter on target creature for each Elf you control.

    4 Mana Value 2 Power 2 Toughness Creature — Elf Shaman rare Commander Legends
  14. Elvish Visionary Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Shaman common Commander Legends
  15. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Commander Legends
  16. Annoyed Altisaur Magic Cards

    Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    7 Mana Value 6 Power 5 Toughness Creature — Dinosaur common Commander Legends
  17. Rummaging Goblin Magic Cards

    {T}, Discard a card: Draw a card.

    3 Mana Value 1 Power 1 Toughness Creature — Goblin Rogue common Commander Legends
  18. {T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.

    3 Mana Value 0 Power 5 Toughness Creature — Goblin Pirate uncommon Commander Legends
  19. Victimize Magic Cards

    Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

    3 Mana Value Sorcery uncommon Commander Legends
  20. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

    4 Mana Value 4 Power 2 Toughness Legendary Creature — Zombie Wizard uncommon Commander Legends