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Fleshbag Marauder Magic CardsWhen this creature enters, each player sacrifices a creature of their choice.
3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior common Commander Legends -
Elvish Doomsayer Magic CardsWhen this creature dies, each opponent discards a card.
2 Mana Value 1 Power 1 Toughness Creature — Elf Shaman common Commander Legends -
Mnemonic Deluge Magic CardsExile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
9 Mana Value Sorcery mythic Commander Legends -
Hullbreacher Magic CardsFlash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 Mana Value 3 Power 2 Toughness Creature — Merfolk Pirate rare Commander Legends -
Eligeth, Crossroads Augur Magic CardsFlying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
6 Mana Value 5 Power 6 Toughness Legendary Creature — Sphinx rare Commander Legends -
Court of Cunning Magic CardsWhen this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
3 Mana Value Enchantment rare Commander Legends -
Seraphic Greatsword Magic CardsEquipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
2 Mana Value Artifact — Equipment mythic Commander Legends -
Ninth Bridge Patrol Magic CardsWhenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
2 Mana Value 1 Power 1 Toughness Creature — Dwarf Soldier common Commander Legends -
First Response Magic CardsAt the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
4 Mana Value Enchantment uncommon Commander Legends -
Court of Grace Magic CardsWhen this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
4 Mana Value Enchantment rare Commander Legends -
Anointer of Valor Magic CardsFlying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
6 Mana Value 3 Power 5 Toughness Creature — Angel common Commander Legends -
Wayward Guide-Beast Magic CardsTrample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
1 Mana Value 2 Power 2 Toughness Creature — Beast rare Zendikar Rising -
Vine Gecko Magic CardsThe first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
2 Mana Value 2 Power 2 Toughness Creature — Elemental Lizard uncommon Zendikar Rising -
Utility Knife Magic CardsWhen this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
1 Mana Value Artifact — Equipment common Zendikar Rising -
Territorial Scythecat Magic CardsTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
3 Mana Value 2 Power 1 Toughness Creature — Cat common Zendikar Rising -
Spitfire Lagac Magic CardsLandfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
4 Mana Value 3 Power 4 Toughness Creature — Lizard common Zendikar Rising -
Spare Supplies Magic CardsThis artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.
2 Mana Value Artifact common Zendikar Rising -
Skyclave Geopede Magic CardsTrample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3 Mana Value 3 Power 1 Toughness Creature — Insect uncommon Zendikar Rising -
Ruin Crab Magic CardsLandfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
1 Mana Value 0 Power 3 Toughness Creature — Crab uncommon Zendikar Rising -
Relic Axe Magic CardsWhen this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Zendikar Rising