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Showing results for “a” - 142963 results
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Pyroclastic Hellion Magic CardsWhen this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
5 Mana Value 4 Power 5 Toughness Creature — Hellion common Zendikar Rising -
Pressure Point Magic CardsTap target creature. Draw a card.
2 Mana Value Instant common Zendikar Rising -
Makindi Ox Magic CardsLandfall — Whenever a land you control enters, tap target creature an opponent controls.
5 Mana Value 4 Power 4 Toughness Creature — Ox common Zendikar Rising -
Lotus Cobra Magic CardsLandfall — Whenever a land you control enters, add one mana of any color.
2 Mana Value 2 Power 1 Toughness Creature — Snake rare Zendikar Rising -
Iridescent Hornbeetle Magic CardsAt the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
5 Mana Value 3 Power 4 Toughness Creature — Insect uncommon Zendikar Rising -
Guul Draz Mucklord Magic CardsWhen this creature dies, put a +1/+1 counter on target creature you control.
3 Mana Value 2 Power 3 Toughness Creature — Crocodile common Zendikar Rising -
Fissure Wizard Magic CardsWhen this creature enters, you may discard a card. If you do, draw a card.
2 Mana Value 2 Power 1 Toughness Creature — Goblin Wizard common Zendikar Rising -
Farsight Adept Magic CardsWhen this creature enters, you and target opponent each draw a card.
3 Mana Value 3 Power 3 Toughness Creature — Kor Wizard common Zendikar Rising -
Expedition Skulker Magic CardsThis creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
2 Mana Value 2 Power 2 Toughness Creature — Vampire Rogue common Zendikar Rising -
Demon's Disciple Magic CardsWhen this creature enters, each player sacrifices a creature or planeswalker of their choice.
3 Mana Value 3 Power 1 Toughness Creature — Human Cleric uncommon Zendikar Rising -
Dauntless Survivor Magic CardsWhen this creature enters, put a +1/+1 counter on target creature.
2 Mana Value 1 Power 1 Toughness Creature — Human Warrior common Zendikar Rising -
Cleric of Chill Depths Magic CardsWhenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
2 Mana Value 1 Power 3 Toughness Creature — Merfolk Cleric common Zendikar Rising -
Cleansing Wildfire Magic CardsDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
2 Mana Value Sorcery common Zendikar Rising -
Canopy Baloth Magic CardsLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
4 Mana Value 4 Power 3 Toughness Creature — Beast common Zendikar Rising -
Base Camp Magic CardsThis land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
0 Mana Value Land uncommon Zendikar Rising -
Tuktuk Grunts Magic CardsHaste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
5 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior Ally common Zendikar -
Trapmaker's Snare Magic CardsSearch your library for a Trap card, reveal it, put it into your hand, then shuffle.
2 Mana Value Instant uncommon Zendikar -
Shoal Serpent Magic CardsDefender Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
6 Mana Value 5 Power 5 Toughness Creature — Serpent common Zendikar -
Sea Gate Loremaster Magic Cards{T}: Draw a card for each Ally you control.
5 Mana Value 1 Power 3 Toughness Creature — Merfolk Wizard Ally rare Zendikar -
Roil Elemental Magic CardsFlying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
6 Mana Value 3 Power 2 Toughness Creature — Elemental rare Zendikar