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  1. When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.

    5 Mana Value 4 Power 5 Toughness Creature — Hellion common Zendikar Rising
  2. Pressure Point Magic Cards

    Tap target creature. Draw a card.

    2 Mana Value Instant common Zendikar Rising
  3. Makindi Ox Magic Cards

    Landfall — Whenever a land you control enters, tap target creature an opponent controls.

    5 Mana Value 4 Power 4 Toughness Creature — Ox common Zendikar Rising
  4. Lotus Cobra Magic Cards

    Landfall — Whenever a land you control enters, add one mana of any color.

    2 Mana Value 2 Power 1 Toughness Creature — Snake rare Zendikar Rising
  5. At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

    5 Mana Value 3 Power 4 Toughness Creature — Insect uncommon Zendikar Rising
  6. When this creature dies, put a +1/+1 counter on target creature you control.

    3 Mana Value 2 Power 3 Toughness Creature — Crocodile common Zendikar Rising
  7. Fissure Wizard Magic Cards

    When this creature enters, you may discard a card. If you do, draw a card.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Wizard common Zendikar Rising
  8. Farsight Adept Magic Cards

    When this creature enters, you and target opponent each draw a card.

    3 Mana Value 3 Power 3 Toughness Creature — Kor Wizard common Zendikar Rising
  9. This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Rogue common Zendikar Rising
  10. Demon's Disciple Magic Cards

    When this creature enters, each player sacrifices a creature or planeswalker of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Human Cleric uncommon Zendikar Rising
  11. When this creature enters, put a +1/+1 counter on target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Human Warrior common Zendikar Rising
  12. Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

    2 Mana Value 1 Power 3 Toughness Creature — Merfolk Cleric common Zendikar Rising
  13. Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

    2 Mana Value Sorcery common Zendikar Rising
  14. Canopy Baloth Magic Cards

    Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    4 Mana Value 4 Power 3 Toughness Creature — Beast common Zendikar Rising
  15. Base Camp Magic Cards

    This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

    0 Mana Value Land uncommon Zendikar Rising
  16. Tuktuk Grunts Magic Cards

    Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

    5 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior Ally common Zendikar
  17. Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

    2 Mana Value Instant uncommon Zendikar
  18. Shoal Serpent Magic Cards

    Defender Landfall — Whenever a land you control enters, this creature loses defender until end of turn.

    6 Mana Value 5 Power 5 Toughness Creature — Serpent common Zendikar
  19. {T}: Draw a card for each Ally you control.

    5 Mana Value 1 Power 3 Toughness Creature — Merfolk Wizard Ally rare Zendikar
  20. Roil Elemental Magic Cards

    Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

    6 Mana Value 3 Power 2 Toughness Creature — Elemental rare Zendikar