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  1. Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

    2 Mana Value 2 Power 4 Toughness Creature — Human Soldier uncommon Weatherlight
  2. Urborg Stalker Magic Cards

    At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.

    4 Mana Value 2 Power 4 Toughness Creature — Horror rare Weatherlight
  3. Urborg Justice Magic Cards

    Target opponent sacrifices a creature of their choice for each creature put into your graveyard from the battlefield this turn.

    2 Mana Value Instant rare Weatherlight
  4. Striped Bears Magic Cards

    When this creature enters, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Bear common Weatherlight
  5. Soul Shepherd Magic Cards

    {W}, Exile a creature card from your graveyard: You gain 1 life.

    2 Mana Value 2 Power 1 Toughness Creature — Human Cleric common Weatherlight
  6. Psychic Vortex Magic Cards

    Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.

    4 Mana Value Enchantment rare Weatherlight
  7. Dingus Staff Magic Cards

    Whenever a creature dies, this artifact deals 2 damage to that creature's controller.

    4 Mana Value Artifact uncommon Weatherlight
  8. Boiling Blood Magic Cards

    Target creature attacks this turn if able. Draw a card.

    3 Mana Value Instant common Weatherlight
  9. Abeyance Magic Cards

    Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

    2 Mana Value Instant rare Weatherlight
  10. Vampiric Tutor Magic Cards

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1 Mana Value Instant rare World Championship Decks 1999
  11. Spellshock Magic Cards

    Whenever a player casts a spell, this enchantment deals 2 damage to that player.

    3 Mana Value Enchantment uncommon World Championship Decks 1999
  12. Rapid Decay Magic Cards

    Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Instant rare World Championship Decks 1999
  13. Rapid Decay Magic Cards

    Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Instant rare World Championship Decks 1999
  14. Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

    1 Mana Value Instant uncommon World Championship Decks 1998
  15. Thrull Surgeon Magic Cards

    {1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Creature — Thrull common World Championship Decks 1998
  16. Grindstone Magic Cards

    {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

    1 Mana Value Artifact rare World Championship Decks 1998
  17. Abeyance Magic Cards

    Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

    2 Mana Value Instant rare World Championship Decks 1998
  18. Fallen Askari Magic Cards

    Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight common World Championship Decks 1997
  19. Abeyance Magic Cards

    Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

    2 Mana Value Instant rare World Championship Decks 1997
  20. Entomb Magic Cards

    Search your library for a card, put that card into your graveyard, then shuffle.

    1 Mana Value Instant rare World Championship Decks 2003