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  1. Decompose Magic Cards

    Exile up to three target cards from a single graveyard.

    2 Mana Value Sorcery uncommon World Championship Decks 2003
  2. Burning Wish Magic Cards

    You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

    2 Mana Value Sorcery rare World Championship Decks 2003
  3. Anger Magic Cards

    Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation uncommon World Championship Decks 2003
  4. Recoil Magic Cards

    Return target permanent to its owner's hand. Then that player discards a card.

    3 Mana Value Instant common World Championship Decks 2002
  5. Merfolk Looter Magic Cards

    {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Creature — Merfolk Rogue uncommon World Championship Decks 2002
  6. Living Wish Magic Cards

    You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

    2 Mana Value Sorcery rare World Championship Decks 2002
  7. Compost Magic Cards

    Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

    2 Mana Value Enchantment uncommon World Championship Decks 2002
  8. When this creature enters, draw a card, then discard a card.

    2 Mana Value 1 Power 2 Toughness Creature — Merfolk common World Championship Decks 2001
  9. Merfolk Looter Magic Cards

    {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Creature — Merfolk Rogue uncommon World Championship Decks 2001
  10. As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.

    3 Mana Value Enchantment uncommon World Championship Decks 2001
  11. Addle Magic Cards

    Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

    2 Mana Value Sorcery uncommon World Championship Decks 2001
  12. Snake Basket Magic Cards

    {X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

    4 Mana Value Artifact rare World Championship Decks 2000
  13. Fecundity Magic Cards

    Whenever a creature dies, that creature's controller may draw a card.

    3 Mana Value Enchantment uncommon World Championship Decks 2000
  14. When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.

    3 Mana Value 1 Power 1 Toughness Creature — Zombie Wizard uncommon War of the Spark
  15. Tap target permanent. If it's an artifact, destroy it. Draw a card.

    3 Mana Value Instant common War of the Spark
  16. Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Weird common War of the Spark
  17. Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.

    2 Mana Value 1 Power 2 Toughness Creature — Bird common War of the Spark
  18. Single Combat Magic Cards

    Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

    5 Mana Value Sorcery rare War of the Spark
  19. Rising Populace Magic Cards

    Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Human common War of the Spark
  20. Jace's Ruse Magic Cards

    Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

    5 Mana Value Sorcery rare War of the Spark