Search
Showing results for “a” - 142963 results
Filtered by Cards
-
Invade the City Magic CardsAmass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
3 Mana Value Sorcery uncommon War of the Spark -
Honor the God-Pharaoh Magic CardsAs an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
3 Mana Value Sorcery common War of the Spark -
Herald of the Dreadhorde Magic CardsWhen this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
4 Mana Value 3 Power 2 Toughness Creature — Zombie Warrior common War of the Spark -
Grim Initiate Magic CardsFirst strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
1 Mana Value 1 Power 1 Toughness Creature — Zombie Warrior common War of the Spark -
Goblin Assault Team Magic CardsHaste When this creature dies, put a +1/+1 counter on target creature you control.
4 Mana Value 4 Power 1 Toughness Creature — Goblin Warrior common War of the Spark -
Finale of Devastation Magic CardsSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
2 Mana Value Sorcery mythic War of the Spark -
Erratic Visionary Magic Cards{1}{U}, {T}: Draw a card, then discard a card.
2 Mana Value 1 Power 3 Toughness Creature — Human Wizard common War of the Spark -
Defiant Strike Magic CardsTarget creature gets +1/+0 until end of turn. Draw a card.
1 Mana Value Instant common War of the Spark -
Contentious Plan Magic CardsProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
2 Mana Value Sorcery common War of the Spark -
Battlefield Promotion Magic CardsPut a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
2 Mana Value Instant common War of the Spark -
Arboreal Grazer Magic CardsReach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
1 Mana Value 0 Power 3 Toughness Creature — Sloth Beast common War of the Spark -
Sphinx of Magosi Magic CardsFlying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
6 Mana Value 6 Power 6 Toughness Creature — Sphinx rare Welcome Deck 2017 -
Sphinx of Magosi Magic CardsFlying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
6 Mana Value 6 Power 6 Toughness Creature — Sphinx rare Welcome Deck 2016 -
Incremental Growth Magic CardsPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
5 Mana Value Sorcery uncommon Welcome Deck 2016 -
Vampiric Tutor Magic CardsSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
1 Mana Value Instant rare Vintage Masters -
Lightning Rift Magic CardsWhenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
2 Mana Value Enchantment uncommon Vintage Masters -
Keeneye Aven Magic CardsFlying Cycling {2} ({2}, Discard this card: Draw a card.)
4 Mana Value 2 Power 3 Toughness Creature — Bird Soldier common Vintage Masters -
Fallen Askari Magic CardsFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.
2 Mana Value 2 Power 2 Toughness Creature — Human Knight common Vintage Masters -
Erhnam Djinn Magic CardsAt the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 Mana Value 4 Power 5 Toughness Creature — Djinn uncommon Vintage Masters -
Council's Judgment Magic CardsWill of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
3 Mana Value Sorcery rare Vintage Masters