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  1. Chimeric Idol Magic Cards

    {0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

    3 Mana Value Artifact uncommon Vintage Masters
  2. Burning Wish Magic Cards

    You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

    2 Mana Value Sorcery rare Vintage Masters
  3. Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

    3 Mana Value Instant uncommon Vintage Masters
  4. Addle Magic Cards

    Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

    2 Mana Value Sorcery common Vintage Masters
  5. Warthog Magic Cards

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

    3 Mana Value 3 Power 2 Toughness Creature — Boar common Visions
  6. Vampiric Tutor Magic Cards

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1 Mana Value Instant rare Visions
  7. {B}, Sacrifice this creature: Target opponent discards a card at random. Activate only as a sorcery.

    3 Mana Value 2 Power 2 Toughness Creature — Horror common Visions
  8. Solfatara Magic Cards

    Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.

    3 Mana Value Instant common Visions
  9. Snake Basket Magic Cards

    {X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

    4 Mana Value Artifact rare Visions
  10. Rowen Magic Cards

    Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

    4 Mana Value Enchantment rare Visions
  11. Righteous Aura Magic Cards

    {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

    2 Mana Value Enchantment common Visions
  12. Ogre Enforcer Magic Cards

    This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.

    5 Mana Value 4 Power 4 Toughness Creature — Ogre rare Visions
  13. Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

    5 Mana Value Instant uncommon Visions
  14. Juju Bubble Magic Cards

    Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice this artifact. {2}: You gain 1 life.

    1 Mana Value Artifact uncommon Visions
  15. {G}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

    4 Mana Value 3 Power 3 Toughness Creature — Insect common Visions
  16. Feral Instinct Magic Cards

    Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

    2 Mana Value Instant common Visions
  17. Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

    2 Mana Value 1 Power 2 Toughness Creature — Human Druid rare Visions
  18. Fallen Askari Magic Cards

    Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight common Visions
  19. {3}, {T}: Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.

    4 Mana Value Artifact rare Visions
  20. Desolation Magic Cards

    At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.

    3 Mana Value Enchantment uncommon Visions