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  1. Coercion Magic Cards

    Target opponent reveals their hand. You choose a card from it. That player discards that card.

    3 Mana Value Sorcery common Visions
  2. Betrayal Magic Cards

    Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.

    1 Mana Value Enchantment — Aura common Visions
  3. Cruel Ultimatum Magic Cards

    Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

    7 Mana Value Sorcery mythic From the Vault: Twenty
  4. Each land is a Swamp in addition to its other land types.

    0 Mana Value Legendary Land mythic From the Vault: Realms
  5. Wall of Fortune Magic Cards

    Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

    2 Mana Value 0 Power 4 Toughness Artifact Creature — Wall common Unstable
  6. Time Out Magic Cards

    Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

    5 Mana Value Instant common Unstable
  7. Suspicious Nanny Magic Cards

    Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

    5 Mana Value 3 Power 4 Toughness Creature — Human Spy Rigger uncommon Unstable
  8. Subcontract Magic Cards

    A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

    1 Mana Value Sorcery common Unstable
  9. Steel Squirrel Magic Cards

    Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Squirrel uncommon Unstable
  10. {6}, {T}: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Rigger uncommon Unstable
  11. Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

    3 Mana Value 1 Power 1 Toughness Creature — Goblin Rigger uncommon Unstable
  12. Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

    3 Mana Value 1 Power 1 Toughness Creature — Human Rigger common Unstable
  13. As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.

    3 Mana Value Artifact uncommon Unstable
  14. As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

    3 Mana Value Artifact uncommon Unstable
  15. ({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Human Gamer rare Unstable
  16. Secret Base Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

    0 Mana Value Land common Unstable
  17. Sacrifice Play Magic Cards

    A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

    3 Mana Value Instant common Unstable
  18. Riveting Rigger Magic Cards

    When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

    3 Mana Value 2 Power 2 Toughness Artifact Creature — Cyborg Rigger common Unstable
  19. Painiac Magic Cards

    At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

    3 Mana Value 0 Power 3 Toughness Creature — Brainiac common Unstable
  20. If you would roll a die, instead roll two of those dice and ignore one of those results.

    2 Mana Value Legendary Artifact uncommon Unstable