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  1. First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Cyborg Knight uncommon Unstable
  2. First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Cyborg Knight uncommon Unstable
  3. Kindslaver Magic Cards

    {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

    5 Mana Value Legendary Artifact rare Unstable
  4. Incite Insight Magic Cards

    Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

    2 Mana Value Sorcery rare Unstable
  5. Hammer Helper Magic Cards

    Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

    4 Mana Value Sorcery common Unstable
  6. Crow Storm Magic Cards

    Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    3 Mana Value Sorcery uncommon Unstable
  7. Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

    6 Mana Value Sorcery common Unstable
  8. {R}: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.

    4 Mana Value 3 Power 2 Toughness Creature — Lizard rare Urza's Saga
  9. Vernal Bloom Magic Cards

    Whenever a Forest is tapped for mana, its controller adds an additional {G}.

    4 Mana Value Enchantment rare Urza's Saga
  10. Venomous Fangs Magic Cards

    Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.

    3 Mana Value Enchantment — Aura common Urza's Saga
  11. Urza's Armor Magic Cards

    If a source would deal damage to you, prevent 1 of that damage.

    6 Mana Value Artifact uncommon Urza's Saga
  12. Titania's Chosen Magic Cards

    Whenever a player casts a green spell, put a +1/+1 counter on this creature.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Archer uncommon Urza's Saga
  13. Flying When you cast a creature spell, sacrifice this creature.

    2 Mana Value 3 Power 2 Toughness Creature — Phyrexian Imp common Urza's Saga
  14. Sandbar Merfolk Magic Cards

    Cycling {2} ({2}, Discard this card: Draw a card.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk common Urza's Saga
  15. Retaliation Magic Cards

    Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

    3 Mana Value Enchantment uncommon Urza's Saga
  16. Phyrexian Ghoul Magic Cards

    Sacrifice a creature: This creature gets +2/+2 until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Phyrexian Zombie common Urza's Saga
  17. Lingering Mirage Magic Cards

    Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Enchantment — Aura uncommon Urza's Saga
  18. Hidden Ancients Magic Cards

    When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.

    2 Mana Value Enchantment uncommon Urza's Saga
  19. Flesh Reaver Magic Cards

    Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.

    2 Mana Value 4 Power 4 Toughness Creature — Phyrexian Horror uncommon Urza's Saga
  20. Fecundity Magic Cards

    Whenever a creature dies, that creature's controller may draw a card.

    3 Mana Value Enchantment uncommon Urza's Saga