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Showing results for “a” - 142963 results

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  1. Harrow Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

    3 Mana Value Instant uncommon Tempest
  2. Grindstone Magic Cards

    {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

    1 Mana Value Artifact rare Tempest
  3. Gallantry Magic Cards

    Target blocking creature gets +4/+4 until end of turn. Draw a card.

    2 Mana Value Instant uncommon Tempest
  4. Fool's Tome Magic Cards

    {2}, {T}: Draw a card. Activate only if you have no cards in hand.

    4 Mana Value Artifact — Book rare Tempest
  5. Flailing Drake Magic Cards

    Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

    4 Mana Value 2 Power 3 Toughness Creature — Drake uncommon Tempest
  6. Energizer Magic Cards

    {2}, {T}: Put a +1/+1 counter on this creature.

    4 Mana Value 2 Power 2 Toughness Artifact Creature — Juggernaut rare Tempest
  7. Elven Warhounds Magic Cards

    Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.

    4 Mana Value 2 Power 2 Toughness Creature — Dog rare Tempest
  8. Dirtcowl Wurm Magic Cards

    Whenever an opponent plays a land, put a +1/+1 counter on this creature.

    5 Mana Value 3 Power 4 Toughness Creature — Wurm rare Tempest
  9. Whenever a creature is dealt damage, destroy it. It can't be regenerated.

    5 Mana Value Enchantment rare Tempest
  10. Bayou Dragonfly Magic Cards

    Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

    2 Mana Value 1 Power 1 Toughness Creature — Insect common Tempest
  11. Wingsteed Rider Magic Cards

    Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Theros
  12. Warriors' Lesson Magic Cards

    Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

    1 Mana Value Instant uncommon Theros
  13. {1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    1 Mana Value Artifact common Theros
  14. Thoughtseize Magic Cards

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    1 Mana Value Sorcery rare Theros
  15. Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Theros
  16. Sedge Scorpion Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    1 Mana Value 1 Power 1 Toughness Creature — Scorpion common Theros
  17. Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.

    4 Mana Value 2 Power 2 Toughness Creature — Human Warrior rare Theros
  18. Kragma Warcaller Magic Cards

    Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

    5 Mana Value 2 Power 3 Toughness Creature — Minotaur Warrior uncommon Theros
  19. Chosen by Heliod Magic Cards

    Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

    2 Mana Value Enchantment — Aura common Theros
  20. Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.

    5 Mana Value 3 Power 3 Toughness Creature — Centaur Warrior uncommon Theros