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  1. Humble the Brute Magic Cards

    Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    5 Mana Value Instant uncommon Shadows over Innistrad
  2. Graf Mole Magic Cards

    Whenever you sacrifice a Clue, you gain 3 life.

    3 Mana Value 2 Power 4 Toughness Creature — Mole Beast uncommon Shadows over Innistrad
  3. Foreboding Ruins Magic Cards

    As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

    0 Mana Value Land rare Shadows over Innistrad
  4. Essence Flux Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

    1 Mana Value Instant uncommon Shadows over Innistrad
  5. Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

    6 Mana Value Sorcery mythic Shadows over Innistrad
  6. Clip Wings Magic Cards

    Each opponent sacrifices a creature of their choice with flying.

    2 Mana Value Instant common Shadows over Innistrad
  7. Byway Courier Magic Cards

    When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    3 Mana Value 3 Power 2 Toughness Creature — Human Scout common Shadows over Innistrad
  8. Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

    4 Mana Value 3 Power 2 Toughness Creature — Human Insect uncommon Shadows over Innistrad
  9. Swan Song Magic Cards

    Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

    1 Mana Value Instant rare Secret Lair Drop
  10. Serum Visions Magic Cards

    Draw a card. Scry 2.

    1 Mana Value Sorcery rare Secret Lair Drop
  11. Serum Visions Magic Cards

    Draw a card. Scry 2.

    1 Mana Value Sorcery rare Secret Lair Drop
  12. Pack Rat Magic Cards

    Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.

    2 Mana Value Creature — Rat rare Secret Lair Drop
  13. Marrow-Gnawer Magic Cards

    All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

    5 Mana Value 2 Power 3 Toughness Legendary Creature — Rat Rogue rare Secret Lair Drop
  14. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery rare Secret Lair Drop
  15. Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

    3 Mana Value Sorcery rare Secret Lair Drop
  16. Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.

    5 Mana Value 6 Power 6 Toughness Artifact Creature — Scarecrow uncommon Shadowmoor
  17. Valleymaker Magic Cards

    {T}, Sacrifice a Mountain: This creature deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.

    6 Mana Value 5 Power 5 Toughness Creature — Giant Shaman rare Shadowmoor
  18. If you would draw a card, draw two cards instead.

    7 Mana Value Enchantment rare Shadowmoor
  19. At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Merfolk Rogue rare Shadowmoor
  20. Smolder Initiate Magic Cards

    Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.

    1 Mana Value 1 Power 1 Toughness Creature — Elemental Shaman common Shadowmoor